Open smashedagainst opened 9 years ago
I stumbled upon a solution:
noliquids = [Base(), HeightFading(sealevel=5), Lighting(strength=0), Hide(blocks=[8,9]), EdgeLines(), NoFluids()]
renders["no liquids"] = {
"world" : "best world"
, "title" : "no liquids"
, "rendermode": noliquids
}
now to figure out how to make the nether map useful...
Overviewer uses the lighting information from the minecraft world, so anything that's dark in game will remain dark in overviewer. Removing Lighting(...)
from your render mode (or setting strength=0 as you have in your example) should work.
We could implement something that ignores lighting data for blocks adjacent to hidden blocks, though I'm not sure how good the results would look.
This is probably a usage or config issue, but I'm trying to see the oceans' floor. What I've tried:
» I made a render list variable and attempted various combinations of
base()
,lighting()
, andNoFluids()
» Tried adding in
HeightFading(sealevel=5)
» Made a resource pack with the
water
andflowing_water
blocks at 50% opacity hoping overviewer would render the oceans nearly clear.Is there a way to get a view of the oceans' floor? And also is there a way to get a better view in the Nether?
Thanks!
Chris