Open jhardin-impsec opened 4 years ago
Is this not handled by the rendermodes already?
I've got my End dimension rendering with the following: "rendermode": [Base(), EdgeLines(), SmoothLighting(strength=0.5), Depth(max=130, min=1)],
That strength setting seems like the one you're asking for. Certainly when I was experimenting with values in there it seemed to be controlling the overall brightness.
I will try that, thanks.
the strength kind of doesn't quite do what he wants but can get him partway there. Ideally we add another rendermode primitive that can adjust the brightness.
It does not. That only adjusts the shadows, not the overall brightness. Non-shadow areas remain dark from the texture pack colors.
FWIW, strength=2.0 is... amusing.
Here's an example:
The resource pack is MYTHIC+-+1.14.zip
I just started using a new resource pack and wanted to render the map using those resources, but the new resources cause the map to render much darker than the default resources.
I took a look at the configs but there's no obvious config option to control the overall brightness of the entire render - Lighting.strength doesn't sound quite appropriate, as the description is "how dark to make the shadows".
So, request: a config setting to control an overall bright/dark adjustment of the render, +n (brighter) or -n (darker), where zero = no adjustment.