Open pomtom44 opened 4 years ago
Hello,
I think the easiest would be to just look at the save file itself. In the region
directory each mca
file contains a part of the world. If the file doesn't exist there is no data in these chunks. The filename contains the region coordinates (I think it was 32x32 chunks), which are shown as coordinates in overviewer, too. By listing all files in this directory you could look at these coordinates (especially the large ones). Then you can scroll in Overviewer to the region coordinate (e.g. r.5.5.mca) and look what was build there.
On linux you can list the directory using
ls <my-save>/region|cat
If your spawn is near (0,0) you could use the following the ignore nearby regions
ls <my-save>/region|grep '[0-9][0-9]'
On Windows you could open the save folder and look at the files
Hi all I have a free play server (survival, no goals etc) and I have had a few players go out super far in the nether, then jump back into the overworld to make their base I have a map which i render just for my personal use to see how far players are going and see what they are up to The problem is when I render my map, i have big areas of no chunks (as expected) so its a little hard to find if there are bases further out Im not sure if im able to keep scrolling out by dragging the screen to infinite, or if there is just a base way out that way which im never going to be able to find by just mouse searching
Is there a way to indicate or find, if there is more chunks rendered off screen, either in a given direction or some script i can run which would help with this?
hope that makes sense and thanks in advance