Open lajawi opened 2 years ago
So what does the directory structure look like? Do you have the directory called overworld
or whatever you named your map in your config file? What I wonder is that did the map render at all? What browser are you using to view this?
it's probably an issue with the chunk states, I need to look into this if I ever work on overviewer again
So what does the directory structure look like? Do you have the directory called
overworld
or whatever you named your map in your config file? What I wonder is that did the map render at all? What browser are you using to view this?
It’s just like you’d expect. The root folder has the different files, one of which is index.html
, as well as another folder with all kinds of different images (in my case a black) in different folders with names like 1
, 2
, 3
, & 4
.
So what does the directory structure look like? Do you have the directory called
overworld
or whatever you named your map in your config file? What I wonder is that did the map render at all? What browser are you using to view this?It’s just like you’d expect. The root folder has the different files, one of which is
index.html
, as well as another folder with all kinds of different images (in my case a black) in different folders with names like1
,2
,3
, &4
.
so I do not really see a fix in here... is there a fix even?
@1nhu What is the Minecraft version?
If you're running 17.47 and this is a 1.18 world then this is likely because the blocks were placed and the lowest point of the world, and your Overviewer version does not support rendering the new depths.
Can't really tell without a link to the world.
1.18.2
понедельник, 6 июня 2022 г. пользователь Hilton W. Silva < @.***> написал:
@1nhu https://github.com/1nhu What is the Minecraft version?
— Reply to this email directly, view it on GitHub https://github.com/overviewer/Minecraft-Overviewer/issues/2038#issuecomment-1147649817, or unsubscribe https://github.com/notifications/unsubscribe-auth/AZIRK3SCIWMNRM33354A6U3VNYSKZANCNFSM5V4KRJEQ . You are receiving this because you were mentioned.Message ID: @.***>
I fixed the builders, try with Overviewer v0.17.63
will try today, thanks
среда, 8 июня 2022 г. пользователь Nicolas F. @.***> написал:
I fixed the builders, try with Overviewer v0.17.63
— Reply to this email directly, view it on GitHub https://github.com/overviewer/Minecraft-Overviewer/issues/2038#issuecomment-1150060607, or unsubscribe https://github.com/notifications/unsubscribe-auth/AZIRK3SRC5NNCX5ACGVATRDVOC24BANCNFSM5V4KRJEQ . You are receiving this because you were mentioned.Message ID: @.***>
Hate to ask, but did you try clearing cache on browser? restart browser?
I have had that happen with Chrome just not behaving.
well, I am cleaning cache often and I've tried the file multiple times, did it help though? No and no
суббота, 11 июня 2022 г. пользователь David S. @.***> написал:
Hate to ask, but did you try clearing cache on browser? restart browser?
I have had that happen with Chrome just not behaving.
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then please zip up the world and upload it as a sample, or otherwise provide us with a download link
Yeah, tried the newest version, still nothing, blackness. My zip is 1447mb, where should I upload it, If I should
upload it here: https://overviewer.org/uploader/
I'm seeing similar behavior with many blank tiles after applying 4e51b216524ccc535893efdaeef48d75061640d4 and running against a subset of my world. see additional discussion in https://github.com/overviewer/Minecraft-Overviewer/issues/2010#issuecomment-1107540828
I extracted a region of my world that had not been visited since we upgraded to 1.18+ (currently on 1.18.1 and I run every upgrade with the --forceUpgrade
flag). I have uploaded the world files as test-upload.zip
via the uploader tool.
Here is the region in MCA Selector, note that some chunks of the region have never been visited and haven't generated.
Prior to applying 4e51b216524ccc535893efdaeef48d75061640d4, it would actually throw an exception when trying to render a chunk that hadn't been generated. Eventually the entire render process would completely hang and do nothing after a few hours. I scrolled back and counted 15 exceptions which is equal to the value of processes
from my config.py
, so I'm assuming each exception was causing each thread/process to hang until the pool was exhausted.
This no longer happens after applying 4e51b216524ccc535893efdaeef48d75061640d4 but I think rather than an exception killing the thread, part of the render is effectively skipped and results in many blank tiles. Based on the behavior of test-world
it seems like the entire region might get rendered blank in this particular state of my world files.
I've been looking at chunks [85, -59]
which is the top-left chunk in the unvisited area and also [84, -59]
(immediately to the left, a generated chunk) for differences but I'm new to NBTs so the learning curve's a bit steep for me right now.
@cliffmeyers I don't see your upload, if it's small enough try attaching it to the issue here.
@CounterPillow sure, here it is: test-world.zip
@lajawi you might want to check out the branch from @ralokt in #2051 - I built his branch and ran against my test world and the unvisited chunks are now rendering, and it handles the ungenerated chunks as you expect (empty space)
I downloaded a world, unzipped it, and then tried rendering it but nothing shows up if I open
index.html
, as seen below. I am running version 0.17.47 (7171af5), built on Tue Dec 09:17:20 2021.