Open Asturia opened 11 years ago
Adding support for mod blocks requires adding new texture information to overviewer_core/textures.py
There are some improvements being worked on that should make it easier for us to support custom blocks.
The overviewer rendering code is being rewritten (See http://overviewer.org/blog/2012/12/30/introducing-oil/), which will make it easier to define new blocks generally. Once that is complete, then we'll probably implement something like the approach shown in issue #854 to allow a pack of blocks to be included from the config file.
Hope that helps!
Sounds great, looking forward to FTB compatibility, and thank you for working toward it!
any news, is possible to render a ftb map now?
Sorry, no news yet on this.
Also interested in this, LOVE the tool but the large black areas are annoying.
On Thu, Apr 11, 2013 at 6:28 AM, Andrew Chin notifications@github.comwrote:
Sorry, no news yet on this.
— Reply to this email directly or view it on GitHubhttps://github.com/overviewer/Minecraft-Overviewer/issues/878#issuecomment-16234135 .
//Brandon
"If it ain't broke fix it till it is...then add duct tape."
Any reportable progress on this by chance?
Unfortunately, no. As compensation, here's a picture of a giraffe.
Back to topic: custom blocks will be supported better as soon as OIL comes around, and OIL comes around as soon as the core dev team can afford spending more time on development, or as soon as someone else with the necessary time and knowledge comes along. From there on, it's a matter of having someone implement all the custom blocks of FTB with whatever method we've chosen by then.
You see, the road ahead is unfortunately still quite long, but Overviewer will definitely be getting there some day.
Your offering of kung fu giraffe pleases us. Thirst for vengeance quelled.
I found http://ftb.planetcrushers.com/overviewer/ on my scavenge to find some extra stuff to add to my FTB map render... That should take care of ExtraBiomes stuff as well as RP2 Marble and Basalt
@material(blockid=1384, solid=True, data=range(11)) def xyGlass(self, blockid, data): xyglass = self.terrain_images[49] return self.build_block(xyglass, xyglass)
for using the regular glass textures with the glass viewer block from xycraft, as I have not fiddled with the use of connected textures yet...
For adding amber blocks and bricks to overviewer, add self.thaumcraft3_images = self._split_terrain(self.load_image("ss_world.png")) to def generate(self):
and add 'thaumcraft3_images' to the for attr loop in def getstate(self):
as well as @material(blockid=1620, solid=True, data=range(16)) def amber(self, blockid, data): img = self.thaumcraft3_images[32+data] return self.build_block(img, img)
and add ss_word.png from the plugin texture to your texture path
Some more, for railcraft as well: https://github.com/d-st/Minecraft-Overviewer/
Any progress on this? I would love to use Overviewer for my Forge server, but with Natura and ExtraBiomes, half the map wouldn't be rendered.
I'd also like to know if anything's been done to implement external block configuration. This diff probably doesn't work anymore.
Would it be possible to configure custom textures in a config.py file? I have a few mod blocks that are easy to add and common in my world, so it would be useful to be able to add just a few simple blocks.
Hello! Waiting for news in support of modded blocks, I hope there is any way to standardize this in an easier or more automated way.
Hi,
I'm trying to render a Feed-the-Beast map. It generates the map, but the map has some faults in it. There are blocks missing, those blocks belong to some mods included in the pack.
As a texturepack I'm using the minecraft.jar file from feed the beast itself.
How can I make it so that the map also generates those blocks?