I think this is an issue:
I pretty much reused your sample app. When I click on my DESKTOP window and minimize the app it calls this function in the BG screen. Calling this.windowsService.minimize(kWindowNames.IN_GAME) boots up the ingame process. I think this is really unwanted behaviour.
My desktop and in-game apps look the same they have the same code. I inject the Advertisement SDK when the app is opened. Because of this it happens that the SDK code runs twice at the same time and I happen to fail the review process.
Do you guys think that there should be a handle in this function to only call minimize when the window is really open?
Hey,
I think this is an issue: I pretty much reused your sample app. When I click on my DESKTOP window and minimize the app it calls this function in the BG screen. Calling
this.windowsService.minimize(kWindowNames.IN_GAME)
boots up the ingame process. I think this is really unwanted behaviour. My desktop and in-game apps look the same they have the same code. I inject the Advertisement SDK when the app is opened. Because of this it happens that the SDK code runs twice at the same time and I happen to fail the review process.Do you guys think that there should be a handle in this function to only call minimize when the window is really open?
https://github.com/overwolf/sample-app/blob/master/native/windows/background/background-controller.js