Open GoogleCodeExporter opened 8 years ago
The problem is the large number of contact points per fixture. We need a hash
table to quickly look up contacts.
Original comment by erinca...@gmail.com
on 27 Nov 2011 at 12:05
I might be misinterpreting what you're saying (I'm not sure if you were
explaining the source of the bug, or why a fix would be difficult), but just to
be clear about what the bug in question is, the issue is not performance, but
accuracy. The "stuttering" is equally visible when single-stepping. The box
moves a fixed distance per frame up until it hits the cloud, and then it starts
moving much less per frame, and then afterwards, it resumes at its initial
velocity.
Original comment by ewjor...@gmail.com
on 27 Nov 2011 at 4:21
Hi, any progress on finding the cause of this issue?
Original comment by r...@1013games.com
on 31 Jan 2012 at 11:20
Original issue reported on code.google.com by
ewjor...@gmail.com
on 10 Jul 2011 at 7:16Attachments: