What steps will reproduce the problem?
1. While edge collide whith other edge box2d going to crash.
2. I didn't use chain shape but meybe it has the same problem.
3. When I changed b2BodyType from b2_kinematicBody to b2_staticBody assertion
throw exception.
This assertion is in b2World.cpp in line 623.
I commented out this line and box2d work correctly...(probably).
4. Why b2QueryCallback doesn't return fixtures of edges?
What is the expected output? What do you see instead?
Can you implement Edge contacts?
In the moment I wrote "if(!c) return;" in line 241 in b2ContactManager.cpp, but
this it isn't a solution.
What version of the product are you using? On what operating system?
Box2d version 2.2.0 from svn, Windows 7
Please provide any additional information below.
Are you going to implement ellipse?
Original issue reported on code.google.com by XoLaM...@gmail.com on 27 Aug 2011 at 5:27
Original issue reported on code.google.com by
XoLaM...@gmail.com
on 27 Aug 2011 at 5:27