Keeping inactive bodies on the same double-linked list as the active bodies
requires unnecessary iterations when stepping the world. They should be kept
separately.
Issue 212 (apparently) contains this plus several other enhancements, but it is
for C#.
Attached patch is a proof-of-concept implementation, but obviously it is ugly
and I think there are some special cases missing, so do not apply. If there is
interest I could clean it up.
This is Box2D C++ v2.2.1.
Original issue reported on code.google.com by marcus.a...@gmail.com on 7 May 2012 at 6:02
Original issue reported on code.google.com by
marcus.a...@gmail.com
on 7 May 2012 at 6:02Attachments: