owashe / box2d

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LIB_INSTALL_DIR not set in CMakeList.txt #287

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
When trying to build Box2D with CMake 2.8.8 you get the error:
"install TARGETS given no ARCHIVE DESTINATION for static library target"

On line 196 or 199 in Box2D CMakeList.txt there's a variable used with the name 
${LIB_INSTALL_DIR}, but it has never been declared anywhere.

Adding
set(LIB_INSTALL_DIR, CMAKE_INSTALL_PREFIX)
solves the problem.

Original issue reported on code.google.com by l.duerre...@gmail.com on 24 Jun 2012 at 8:03

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
tried this fix in a number of places, is there a less obscure build method than 
cmake?

Original comment by codifies on 22 Sep 2012 at 10:40

GoogleCodeExporter commented 8 years ago
@codifies - I'm having trouble using CMake to compile Box2d (fresh from SVN), 
both on Ubuntu Linux and Windows (CMake 2.8.9/2.8.10). 

Cmake appears to be ignoring command-lines vars, so I can't pass or set() 
'CMAKE_INSTALL_PREFIX'). I've tried some simple CMake debug using the following:

#DEBUG - Value of CMAKE_INSTALL_PREFIX
get_cmake_property(INSTALLDIR CMAKE_INSTALL_PREFIX)
message(STATUS "*** CMAKE_INSTALL_PREFIX=${INSTALLDIR} ***")

at the top of <box2d-dir>/Box2d/CMakeLists.txt (main file), but all I get is 
'NOTFOUND', even if I set the variable *directly* within the CMake file.

I tried 'set(LIB_INSTALL_DIR, CMAKE_INSTALL_PREFIX)' in the file referred to by 
lines 196/199 (<box2d-proj>/Box2D/Box2D/CMakeLists.txt), but that doesn't work 
for me, either.

JFYI, there are a couple of Box2D-related projects on GitHub that are using 
'qmake'. This is OK with me, as I was thinking about coding with QT Creator 
anyway, which can use QMake or CMake. The projects are:

https://github.com/sudnikand/QBox2D -> Check out the Box2D/Box2d.pro script 
(qmake==pro)

https://github.com/jryannel/qw-box2d -> Uses qmake (pro) file to compile his 
project, assumes that Box2d has already been compiled/installed elsewhere (see 
.pro script).

Maybe you'll find these projects useful until we can fix the CMake stuff :-)

Original comment by sixm...@gmail.com on 5 Nov 2012 at 4:32

GoogleCodeExporter commented 8 years ago
Any danger of using just Make in conjunction with backticked pkg-config
(it works very robustly) and follows the KISS principle

akaik if using mingw this should even work on Windows.

I don't know about Mac command line but if there is a port of gnu tools / 
pkg-config etc but this would be very low maintenance simple method.

just a thought but the larger a build system is the more there is to go 
wrong...    

Original comment by codifies on 5 Nov 2012 at 4:43

GoogleCodeExporter commented 8 years ago
@codifies - I like the Keep It Simple mantra, however, I'm from a Java 
background and a newbie to C/C++, so for me, right now, keeping it simple is 
having a working build script/system ;-) .

If I ever get to understand your suggested pkg-config usage, I'll let you know 
;-) .

Thanks again.

Original comment by sixm...@gmail.com on 5 Nov 2012 at 5:08

GoogleCodeExporter commented 8 years ago
have a look at gles2framework on githib - ignore the complications caused
by raspberry pi
the makefile shows an example using pkg-config in a makefile

java being less archaic has a number of advantages - you might want to look
at jipmunk - the guys done such a good job I was compelled to write some
extra examples!

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Original comment by codifies on 5 Nov 2012 at 5:15

GoogleCodeExporter commented 8 years ago
@codifies - Thanks, I'll take a look at both.

Thing is, I've decided on making something cross-platform for both Android and 
IOS (and possibly Blackberry, don't ask) and I'm drawn to using Marmalade 
(www.madewithmarmalade.com) which is C/C++ based. A decent Box2d fork is 
already available for it, just thought I 'dabble', first.

I could go Java/Android, but I'm being lazy and trying to catch 2 birds with 
one stone. So going C/C++ it is, also gives me a reason to add a new language 
to my belt ;-)

Apologies to Box2d for hijacking your issues page.

Cheers

Original comment by sixm...@gmail.com on 5 Nov 2012 at 5:29

GoogleCodeExporter commented 8 years ago
Add this argument to the cmake call: -DLIB_INSTALL_DIR=<THE_PATH_YOU_WANT>

or, if you prefer to edit CMakeLists, use something like:

set(LIB_INSTALL_DIR, ${CMAKE_INSTALL_PREFIX}) # notice the ${}

Original comment by anselmo...@gmail.com on 29 Nov 2012 at 12:49

GoogleCodeExporter commented 8 years ago
Anselmo, the '-DLIB_INSTALL_DIR=<THE_PATH_YOU_WANT>' argument seems to do the 
trick ;-)

Thanks man,

Cheers

Rich

Original comment by sixm...@gmail.com on 29 Nov 2012 at 2:21

GoogleCodeExporter commented 8 years ago
Damn this a huge problem why cmake gui did not show option LIB_INSTALL_DIR 
without it i can't install Box2D.

And one more thing... why you need this option(LIB_INSTALL_DIR)??? All normal 
devs uses
CMAKE_INSTALL_PREFIX which user setting to dir where they want install. Look at 
libraries SFML, TGUI, MyGUI, Bullet Physics and Ogre3D and enother 1500+ libs...

And another thing... are you disable CMAKE_DEBUG_POSTFIX ??? All libs have 
prefix for debug version, so all project can link debug version with debug and 
release with release.

With this problem i must have this config script to build Box2D on windows and 
probably something similar in linux:

cmake -G "MinGW Makefiles" -D 
CMAKE_INSTALL_PREFIX:STRING="%current_dir%\%install_dir%" -D 
LIB_INSTALL_DIR:STRING="%current_dir%\%install_dir%" -D 
CMAKE_DEBUG_POSTFIX:STRING="-d"  -D BOX2D_BUILD_SHARED:BOOL=false -D 
BOX2D_BUILD_STATIC:BOOL=true -D BOX2D_BUILD_EXAMPLES:BOOL=false -D 
BOX2D_INSTALL:BOOL=true -D BOX2D_INSTALL_DOC:BOOL=false 
"%current_dir%/%sources_dir%"
::building Debug
cmake -D CMAKE_BUILD_TYPE:STRING=Debug "%current_dir%/%sources_dir%"
mingw32-make.exe
mingw32-make.exe install
::building Release
cmake -D CMAKE_BUILD_TYPE:STRING=Release "%current_dir%/%sources_dir%"
mingw32-make.exe
mingw32-make.exe install

Guys really WTF??? I understand that this is open source and no one no one is 
obliged to... but... really wtf?

I'm new with this physics engine. I download the source from svn and 
immediately get my hands dirty in shit)

BTW Box2D is awesome)))

I'm done)))

Original comment by Hro...@gmail.com on 24 Sep 2013 at 6:51

GoogleCodeExporter commented 8 years ago
All the CMake stuff for Linux is from contributions. I really don't like cmake 
so I don't want to spend time to learn it better. Also, I don't have Linux, so 
I cannot test it.

I will happily apply a patch.

Original comment by erinca...@gmail.com on 23 Oct 2013 at 6:03

GoogleCodeExporter commented 8 years ago
Hi,

Here is a patch, you need to set LIB_INSTALL_DIR to 'lib':
set(LIB_INSTALL_DIR lib${LIB_SUFFIX})
so libraries will be installed in CMAKE_INSTALL_PREFIX/lib

LIB_SUFFIX is needed and can be set to '64' for rpm distros where x86_64 
libraries are installed to /usr/lib64

J.

Original comment by julien.s...@gmail.com on 30 Oct 2013 at 7:20

Attachments:

GoogleCodeExporter commented 8 years ago
Thanks for the patch!

Completed: At revision: 273  

Original comment by erinca...@gmail.com on 31 Oct 2013 at 5:32