Closed ifvictr closed 7 years ago
2016-12-23T01:52:54.136018+00:00 app[web.1]: /app/bin/server/server.js:415 2016-12-23T01:52:54.136032+00:00 app[web.1]: if (cell.mass >= c.defaultPlayerMass * 2) { 2016-12-23T01:52:54.136032+00:00 app[web.1]: ^ 2016-12-23T01:52:54.136033+00:00 app[web.1]: 2016-12-23T01:52:54.136034+00:00 app[web.1]: TypeError: Cannot read property 'mass' of undefined 2016-12-23T01:52:54.136034+00:00 app[web.1]: at splitCell (/app/bin/server/server.js:415:21) 2016-12-23T01:52:54.136035+00:00 app[web.1]: at Socket.<anonymous> (/app/bin/server/server.js:431:17) 2016-12-23T01:52:54.136036+00:00 app[web.1]: at emitOne (events.js:96:13) 2016-12-23T01:52:54.136037+00:00 app[web.1]: at Socket.emit (events.js:188:7) 2016-12-23T01:52:54.136037+00:00 app[web.1]: at /app/node_modules/socket.io/lib/socket.js:503:12 2016-12-23T01:52:54.136039+00:00 app[web.1]: at _combinedTickCallback (internal/process/next_tick.js:67:7) 2016-12-23T01:52:54.136040+00:00 app[web.1]: at process._tickCallback (internal/process/next_tick.js:98:9) 2016-12-23T01:52:54.153039+00:00 app[web.1]: [01:52:54] [nodemon] app crashed - waiting for file changes before starting...
This seems to happen when the player reaches a certain mass, around 1,300 or so.
Closing, didn't see issue #389.
This seems to happen when the player reaches a certain mass, around 1,300 or so.