owl-project / NVISII

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Image generated with to much random noise #181

Open brumocas opened 2 weeks ago

brumocas commented 2 weeks ago

I have been using nvisii to generate datasets to train deep learning models like DOPE. Clear image: 00004

Sometimes when I run the program without changing the code the following happens: Image with noise: 00003

How can I solve this? Is this normal when generating data this way?

Thanks in advance :)

zhaowangji commented 1 week ago

same, don't know why

zhaowangji commented 1 week ago

https://github.com/owl-project/NVISII/issues/170 check this. fixed, but there is really a lot of noise

TontonTremblay commented 1 week ago

I have been having the same problem when updating the NVIDIA drivers. We would need to update nvisii. I am not sure Nate is planning to keep it up to date. I would recommend to use older NVIDIA drivers the one the read me mentions.

On Wed, Oct 23, 2024 at 10:42 zhaowanjig @.***> wrote:

170 https://github.com/owl-project/NVISII/issues/170

check this. fixed, but there is really a lot of noise

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natevm commented 1 week ago

Some OptiX denoiser bug with newer drivers. I’m not sure what the cause is. First step is to probably ask someone over there.

natevm commented 1 week ago

To make this project sustainable, we probably need to move the backend to my current Vulkan framework, GPRT.

Then we could also tap into differentiable slang and do some inverse rendering too.

My day to day work is there and in Falcor, so it’s easier to justify.

At the moment there are some big ticket projects in NVIDIA architecture that will have me busy until sometime around January of next year.

They’re important, so I need to prioritize those.

But now that I’m back at NVIDIA, I should eventually be able to pick this project back up.

brumocas commented 1 week ago

Appreciate the help :) In my opinion this tool has a lot of potential, but with this problem people will probably start using other tools like blender

TontonTremblay commented 1 week ago

Blender is an amazing tool. I ended up moving a lot of the scripts we use to it. So it would not be a waste a time. But the material model for blender is not simple to handle like we have in nvisii. Thank you for the kind words!!

On Thu, Oct 24, 2024 at 04:02 Bruno Costa @.***> wrote:

Appreciate the help :) In my opinion this tool has a lot of potential, but with this problem people will probably start using other tools like blender

— Reply to this email directly, view it on GitHub https://github.com/owl-project/NVISII/issues/181#issuecomment-2434571049, or unsubscribe https://github.com/notifications/unsubscribe-auth/ABK6JIATEM3YFQ3L55ERY6TZ5CSQ5AVCNFSM6AAAAABQBWXOVKVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDIMZUGU3TCMBUHE . You are receiving this because you commented.Message ID: @.***>