Open TontonTremblay opened 4 years ago
I think that's a good idea.
What would you image the API for this looking like? Would something like a mesh.apply_transform(visii.mat4()) work? Some example usage might be to do mesh.apply_transform(my_transform.get_local_to_world())
set_base_transform_position(vec3)
and set_base_transform_rotation(quat)
might be more useful and embracing quat better. You know I dont like mat4 in general for pose description.
When loading meshes from URDF (this the robot scene definition) we sometimes have to redfine the origin of the mesh, could we do that in visii as well so it would make it easier to align visii with pybullet in the future.