Closed MissingNO123 closed 2 months ago
Have witnessed it firsthand. Not just that, it appears balls aren't synced properly.
Sync delay is an inherent problem with VRChat, the VRCBCE table bakes a simulation and then sends that over the network which induces latency but keeps the balls' movements consistent between players. Rarely this breaks, but that's a problem with VRCBCE.
Describe the Bug The balls appear to get stuck for a few seconds when starting a new game. Additionally, when sinking a ball, it falls straight through the pocket on to the floor and rolls away.
Steps To Reproduce
Expected Behavior
Screenshots Absurdly long startup animation https://github.com/owlboy/greatpug-public/assets/16027333/64ebe2ef-2b43-47d8-a322-bbb754ed076d
Missing pocket collision https://github.com/owlboy/greatpug-public/assets/16027333/bba73be6-6410-493d-8c6c-21fd5a9e80f5
OutputLog
N/A
Are you in VR or Desktop mode? Desktop, but should be N/A