Closed RadiantSoul closed 6 months ago
Thanks, this should be fixed in the next build.
This is the first time anyone has pointed out a problem with using trigger volumes on this layer. These were just post-processing volumes and triggers, but they also did not need to be on that layer. I think I set most of this up back in ~2018.
Thanks again for bringing it up!
Describe the Bug
Using the ground IK object from Final IK to interact with the "playerlocal layer" to shoots a ray cast to interact another players local mesh also interacts with a majority of walls and floors of the world (as demonstrated by the yellow contact in this video) https://github.com/owlboy/greatpug-public/assets/67329752/6cf9d56b-c275-4198-9aaa-f5003a26e726
Expected Behavior
The ray cast should not interact with any part of the world
Screenshots & Output Logs
Are you in VR or Desktop mode?
Desktop
Are you on Linux?
No
Additional Context
No response