owlboy / greatpug-public

A Bar in the Metaverse (VRChat)
http://thegreatpug.com
51 stars 6 forks source link

[Bug] Player local camera layer enabled on certain objects #203

Closed RadiantSoul closed 1 month ago

RadiantSoul commented 1 month ago

Describe the Bug

Using the ground IK object from Final IK to interact with the "playerlocal layer" to shoots a ray cast to interact another players local mesh also interacts with a majority of walls and floors of the world (as demonstrated by the yellow contact in this video) https://github.com/owlboy/greatpug-public/assets/67329752/6cf9d56b-c275-4198-9aaa-f5003a26e726

Expected Behavior

The ray cast should not interact with any part of the world

Screenshots & Output Logs

image

Are you in VR or Desktop mode?

Desktop

Are you on Linux?

No

Additional Context

No response

owlboy commented 1 month ago

Thanks, this should be fixed in the next build.

This is the first time anyone has pointed out a problem with using trigger volumes on this layer. These were just post-processing volumes and triggers, but they also did not need to be on that layer. I think I set most of this up back in ~2018.

Thanks again for bringing it up!