Open owlboy opened 5 years ago
Here is the related Canny item: https://vrchat.canny.io/bug-reports/p/physsound-event-networking-is-buffered
Please add your voice.
It appears this asset will never be supported in VRCSDK3, and the bugs it has will not be addressed in VRCSDK2.
Open Beta Announcement:
- Not supported in VRCSDK2 or 3: Dynamic/Volumetric Fog and Mist, Post Processing v1
- Not supported in VRCSDK3: PhysSound, Realistic Eye Movements, Unity Standard Assets
Source: https://discordapp.com/channels/189511567539306508/503009489486872583/691020475656175657
I am guessing content creators will be instructed to build their own equivalent with Udon.
Maybe an idea to code a PhysSound replacement in UDON2 when it releases?
Describe the bug PhysSound network events are causing Buffered events, likely causing performance issues in active instances. Due to this, I have disabled Physound in The Great Pug until it is fixed.
To Reproduce Steps to reproduce the behavior: Use PhysSound, have lots of people make lots of sounds with clinking glasses, etc.
Additional context I was informed of the situation by TCL. Thanks, TCL!