Open Eydamos opened 3 years ago
A huge thanks for the great work you did, really need these statistics 👍
I would argue that the reduced energy production is balanced by the increased compactness. I do however believe that the energy storage of energy generators at the nitro tier is a bit insane. Storing 10M FE in a reactor or 8M FE in a solar panel basically makes any kind of energy storage unnecessary. 20M FE per panel would make it even worse.
Suggestion: Solar panels upgrading like thermo generators:
Photoelectric plane | Prev Level Solar panel | Photoelectric plane |
---|---|---|
Leveled Capacitor | Dielectric Casing | Leveled Capacitor |
Leveled Material | Leveled Material | Leveled Material |
And change generation to 1.5x of same level thermo generator.
Version: (make sure you are on the latest version before reporting):
Feature description:
As you can see there are multiple things wrong. When I craft a higher Tier of an item I expect it to be better than the previous ones combined. So if I need 3 Solar Panels (Spirited) to craft one Solar Panel (Nitro) I expect that the one Nitro Panel is better than the three Spirited ones combined. This is obviously not the case. Each version is less effective than the previous one. The only benefit is that they take up less space. But with the current values I would rather have three chunks full of Solar Panels (Starter) than having one Solar Panel (Nitro) because they just generate a lot more energy. And not only the output is strange but also the amount of energy a Solar Panel can store internally. As you can see this is highly fluctuating.
Sure 6.2k FE/t is a lot more than it is currently generating. You could of course improve the performance for less percent. But I think a slighly increasing performance boost is nice. At least it should be a performance boost or at least equal performance but getting worse with each tier is just not right,