Open T4lk opened 1 year ago
Hi, could you refer to some video or some kind of source where this is implemented? Kind of don't know what that is. 😅
of course, source of osiris https://github.com/danielkrupinski/Osiris/pull/730
instead of drawing 1 model to the world u draw multiple creates a nice effect if u have gradient https://streamable.com/83ncqk
of course, source of osiris danielkrupinski/Osiris#730
instead of drawing 1 model to the world u draw multiple creates a nice effect if u have gradient https://streamable.com/83ncqk
this may affect fps
that would be EXTREMELY expensive in cs 1.6
in GoldSrc engine games, model rendering is the biggest bottleneck when it comes to performance :(
that would be EXTREMELY expensive in cs 1.6
in GoldSrc engine games, model rendering is the biggest bottleneck when it comes to performance :(
You can implement Shader-based model renderer from this project: https://github.com/mikkokko/csldr
Description backtrack chams on all ticks, never seen it done on cs 1.6 would be cool.