Closed ludovic-carre closed 3 years ago
SMAC doesn't use the RGB features that are present PySC2 since SMAC uses only feature vectors as observations. Therefore, replays with such "deteriorated graphics" as in pysc2 are not available, unfortunately.
Have you tried the following command which is suggested in pymarl repository:
python -m pysc2.bin.play --norender --rgb_minimap_size 0 --replay NAME.SC2Replay
It works for me on Mac.
This command works but I don't get the point, it doesn't visualize anything. Is it useful to compute test time indicators or things like that by changing the behaviour of pysc2.bin.play ? Thank you for the reply by the way (and the amazing work), I'll probably be reaching out more in the future :)
Which OS are you using? On Mac, it opens an SC2 window and replays the episodes that have been saved.
I am in an ubuntu docker on a redhat computer. It doesn't show anything, just dumps a few log messages (opening replay, playing the game) until this replay is done playing (I assume). I only have the Linux version of the game (from blizzard repo) installed by the way, I guess I should play the replay from the official game release with wine ?
I guess I should play the replay from the official game release with wine ?
Yes, please do that until I take a close look at the Linux version.
I am also on Linux and had the same problem.
python -m pysc2.bin.agent --map Simple64
python -m pysc2.bin.play --render --rgb_minimap_size 0 --replay DefeatRoaches_replay.SC2Replay
python -m smac.examples.random_agents
python -m pysc2.bin.play --norender --rgb_minimap_size 0 --replay 2s3z_replay.SC2Replay
Replay a game played on a SMAC map and visualize it, by using the --render
option:
python -m pysc2.bin.play --render --rgb_minimap_size 0 --replay 2s3z_replay.SC2Replay
Since the SMAC tutorial explicitly says to use the --norender
flag, I'm gonna go on a hunch here and say that the inability to render is an intended behavior, correct?
pygame 1.9.6
Hello from the pygame community. https://www.pygame.org/contribute.html
I0302 20:05:25.010760 140085184051008 sc_process.py:135] Launching SC2: /opt/StarCraftII/Versions/Base75689/SC2_x64 -listen 127.0.0.1 -port 22190 -dataDir /opt/StarCraftII/ -tempDir /tmp/sc-qov54kig/ -dataVersion B89B5D6FA7CBF6452E721311BFBC6CB2
I0302 20:05:25.016530 140085184051008 remote_controller.py:167] Connecting to: ws://127.0.0.1:22190/sc2api, attempt: 0, running: True
Version: B75689 (SC2.4.10)
Build: Aug 12 2019 17:16:57
Command Line: '"/opt/StarCraftII/Versions/Base75689/SC2_x64" -listen 127.0.0.1 -port 22190 -dataDir /opt/StarCraftII/ -tempDir /tmp/sc-qov54kig/ -dataVersion B89B5D6FA7CBF6452E721311BFBC6CB2'
Starting up...
Startup Phase 1 complete
I0302 20:05:26.021589 140085184051008 remote_controller.py:167] Connecting to: ws://127.0.0.1:22190/sc2api, attempt: 1, running: True
Startup Phase 2 complete
Creating stub renderer...
Listening on: 127.0.0.1:22190
Startup Phase 3 complete. Ready for commands.
I0302 20:05:27.023804 140085184051008 remote_controller.py:167] Connecting to: ws://127.0.0.1:22190/sc2api, attempt: 2, running: True
ConnectHandler: Request from 127.0.0.1:45872 accepted
ReadyHandler: 127.0.0.1:45872 ready
Could not find map name for file: /tmp/sc-qov54kig/StarCraft II/TempReplayInfo.SC2Replay
----------------------- Replay info ------------------------
map_name: "Just Another StarCraft II Map"
local_map_path: "SMAC_Maps/2s3z.SC2Map"
player_info {
player_info {
player_id: 1
type: Participant
race_requested: Terran
race_actual: Terran
player_name: "Local Player"
}
player_result {
player_id: 1
result: Tie
}
player_apm: 2258
}
game_duration_loops: 424
game_duration_seconds: 18.92989158630371
game_version: "4.10.0.75689"
data_build: 75689
base_build: 75689
data_version: "B89B5D6FA7CBF6452E721311BFBC6CB2"
------------------------------------------------------------
Configuring interface options
Configure: raw interface enabled
Configure: feature layer interface enabled
Configure: score interface enabled
Configure: render interface disabled
Launching next game.
Next launch phase started: 2
Next launch phase started: 3
Next launch phase started: 4
Next launch phase started: 5
Next launch phase started: 6
Next launch phase started: 7
Next launch phase started: 8
Starting replay 'TempStartReplay.SC2Replay'
Game has started.
Using default stable ids, none found at: /opt/StarCraftII/stableid.json
Successfully loaded stable ids: GameData\stableid.json
Exception in thread Renderer:
Traceback (most recent call last):
File "/home/user/.anaconda3/lib/python3.7/threading.py", line 926, in _bootstrap_inner
self.run()
File "/home/user/.anaconda3/lib/python3.7/threading.py", line 870, in run
self._target(*self._args, **self._kwargs)
File "/home/user/.anaconda3/lib/python3.7/site-packages/pysc2/lib/renderer_human.py", line 1706, in render_thread
self.render_obs(obs)
File "/home/user/.anaconda3/lib/python3.7/site-packages/pysc2/lib/renderer_human.py", line 69, in _with_lock
return func(*args, **kwargs)
File "/home/user/.anaconda3/lib/python3.7/site-packages/pysc2/lib/stopwatch.py", line 212, in _stopwatch
return func(*args, **kwargs)
File "/home/user/.anaconda3/lib/python3.7/site-packages/pysc2/lib/renderer_human.py", line 1724, in render_obs
surf.draw(surf)
File "/home/user/.anaconda3/lib/python3.7/site-packages/pysc2/lib/renderer_human.py", line 669, in <lambda>
lambda surf: self.draw_feature_layer(surf, feature))
File "/home/user/.anaconda3/lib/python3.7/site-packages/pysc2/lib/stopwatch.py", line 212, in _stopwatch
return func(*args, **kwargs)
File "/home/user/.anaconda3/lib/python3.7/site-packages/pysc2/lib/renderer_human.py", line 1655, in draw_feature_layer
surf.blit_np_array(feature.color(layer))
File "/home/user/.anaconda3/lib/python3.7/site-packages/pysc2/lib/stopwatch.py", line 212, in _stopwatch
return func(*args, **kwargs)
File "/home/user/.anaconda3/lib/python3.7/site-packages/pysc2/lib/features.py", line 305, in color
return self.palette[plane]
IndexError: index 1971 is out of bounds for axis 0 with size 1962
The problem is known and I guess fixing it is not easy. I suggest you do the same thing I did, install wine and the official game. You will be able to watch the replays with this version of the game.
I had a similar issue where I was getting the error on line 305 in pysc2/lib/features.py. The problem is that the code is trying to get a color option that is higher that what exists in the color pallet. In line 304, there is an if statement "if self.clip:" that will clip the values in the variable 'plane' so that this error won't happen. It looks like self.clip was never set to True so the code doesn't actually clip it. My solution was to just set clip to True so that the values are clipped and the indexError does not occur. Not sure if this is the best fix or not but it worked for me. I don't see why you wouldn't always want to clip anyways to prevent this error from happening.
For future reference, these are the lines.
Hi there, I have revisited this issue and decided to provide the fix suggested by @nwayt001 (which I have tested and works) in a pysc2 fork of my own. It is only a single commit ahead of v3.0.0 and master, so it should still be compatible with everything.
A quick installation can be done like so:
pip install git+https://github.com/douglasrizzo/pysc2.git@smac-view
I have tested it in a replay file generated by the example agents in the 8m map:
python -m pysc2.bin.play --render --replay 8m_replay.SC2Replay
@douglasrizzo Wonderful, does it work on SMAC envs while using SMAC to training agents?
@GoingMyWay I don't think so, since the Starcraft2Env provided by SMAC doesn't implement the render()
method in the first place.
@GoingMyWay I don't think so, since the Starcraft2Env provided by SMAC doesn't implement the
render()
method in the first place.
Thanks, sorry for my late reply, these days I am trying to record video the play while evaluating.
@GoingMyWay my advice would be for you to run the evaluation, save the replay, then replay it either on the game on Windows for the best graphics, or on Linux. Then capture the screen with a screen recorder app.
@GoingMyWay my advice would be for you to run the evaluation, save the replay, then replay it either on the game on Windows for the best graphics, or on Linux. Then capture the screen with a screen recorder app.
Thanks, my laptop is Macbook Pro, I can evaluate the model while training but cannot record the video. If you can share some steps-by-steps guidelines to do video recording, it would be very nice. Or you can make a PR to SMAC, I think it is a very good enhancement for SMAC.
@douglasrizzo I am using your code, here is my simple code to save the replay
import time
import argparse
from smac.env import StarCraft2Env
import numpy as np
def main(args):
env = StarCraft2Env(map_name=args.map_name)
env_info = env.get_env_info()
n_actions = env_info["n_actions"]
n_agents = env_info["n_agents"]
n_episodes = 10
for e in range(n_episodes):
env.reset()
terminated = False
episode_reward = 0
while not terminated:
obs = env.get_obs()
state = env.get_state()
time.sleep(1)
actions = []
for agent_id in range(n_agents):
avail_actions = env.get_avail_agent_actions(agent_id)
avail_actions_ind = np.nonzero(avail_actions)[0]
action = np.random.choice(avail_actions_ind)
actions.append(action)
reward, terminated, _ = env.step(actions)
episode_reward += reward
env.save_replay() # here is the saving replay operation
print("Total reward in episode {} = {}".format(e, episode_reward))
env.close()
if __name__ == '__main__':
parser = argparse.ArgumentParser(description='run demo')
parser.add_argument('--map-name', type=str, default='3m')
args = parser.parse_args()
main(args=args)
After running for 1 episode, I got many replay files, how can I merge or save all replays of one episode to one replay file? I found it not possible to do this, the save_replay function saves replays in the previous buffer all episodes.
@GoingMyWay you don't call save_replay()
inside your loop, only after the episode is finished.
@GoingMyWay you don't call
save_replay()
inside your loop, only after the episode is finished.
Thanks, another question is while using SMAC, when I want to evaluate the MARL model for some episode after some training time steps and save the replay of these evaluation episodes. Does it also save the replay of last evaluation? Or does it only save the replay of current evaluation episodes?
I believe it saves everything between the moment you call env.reset()
to the moment you call env.save_replay()
. Since you have to call env.reset()
after an episode ends, each replay file will only keep data from a single episode.
I believe it saves everything between the moment you call
env.reset()
to the moment you callenv.save_replay()
. Since you have to callenv.reset()
after an episode ends, each replay file will only keep data from a single episode.
Looks like it will save all the previous episodes one by one even calling reset()
after each episode.
You can try this code and see the output replays
import time
import argparse
from smac.env import StarCraft2Env
import numpy as np
def main(args):
env = StarCraft2Env(map_name=args.map_name)
env_info = env.get_env_info()
n_actions = env_info["n_actions"]
n_agents = env_info["n_agents"]
n_episodes = 10
for e in range(n_episodes):
env.reset()
terminated = False
episode_reward = 0
while not terminated:
obs = env.get_obs()
state = env.get_state()
time.sleep(1)
actions = []
for agent_id in range(n_agents):
avail_actions = env.get_avail_agent_actions(agent_id)
avail_actions_ind = np.nonzero(avail_actions)[0]
action = np.random.choice(avail_actions_ind)
actions.append(action)
reward, terminated, _ = env.step(actions)
episode_reward += reward
# save after each episode
env.save_replay() # here is the saving replay operation
print("Total reward in episode {} = {}".format(e, episode_reward))
env.close()
if __name__ == '__main__':
parser = argparse.ArgumentParser(description='run demo')
parser.add_argument('--map-name', type=str, default='3m')
args = parser.parse_args()
main(args=args)
I am using Starcraft 2 version 5.0.4. It does not create any replay file when I run the following command:
python -m smac.examples.random_agents
Can the version be a problem?
However, I was able to create a replay file using the code above by @GoingMyWay. To replay it I had to use a different code which skips the version checking.
I had to explicitly call env.save_replay() to create the replay files in the following file:
smac.examples.random_agents
Otherwise, the replay files are not created.
Ok. So I was able to play the replay files (in smac env) by modifying the pysc2 play file that skips the version checking.
@plutonic88 SMAC does not save replays automatically, you do have to call save_replay()
when you want to record a replay file.
I have added a section in the README file on how to save and watch replays. I hope this answers your questions. Please let me know if something is unclear.
@plutonic88 Hi, you can also use the SC2Switcher to open the replay files without running any Python code.
I have added a section in the README file on how to save and watch replays. I hope this answers your questions. Please let me know if something is unclear.
@samvelyan I am trying to watch replays generated on Linux through the Windows game. I have a few replays generated on Linux. I was able to install the game using Wine (as mentioned in the SMAC README) and access the replay files from inside the game, but I get an "Unable to open map" error when double clicking the replay, also from inside the game.
I'm not sure if I need to provide the SMAC map files to the game. I looked around but it seems the game doesn't have a "Maps" folder to which we can drop the map files to. Any clues?
The problem is known and I guess fixing it is not easy. I suggest you do the same thing I did, install wine and the official game. You will be able to watch the replays with this version of the game.
but offical version of sc2 is too high now, wine is not work for watching the replay anymore
I believe it saves everything between the moment you call
env.reset()
to the moment you callenv.save_replay()
. Since you have to callenv.reset()
after an episode ends, each replay file will only keep data from a single episode.Looks like it will save all the previous episodes one by one even calling
reset()
after each episode.You can try this code and see the output replays
import time import argparse from smac.env import StarCraft2Env import numpy as np def main(args): env = StarCraft2Env(map_name=args.map_name) env_info = env.get_env_info() n_actions = env_info["n_actions"] n_agents = env_info["n_agents"] n_episodes = 10 for e in range(n_episodes): env.reset() terminated = False episode_reward = 0 while not terminated: obs = env.get_obs() state = env.get_state() time.sleep(1) actions = [] for agent_id in range(n_agents): avail_actions = env.get_avail_agent_actions(agent_id) avail_actions_ind = np.nonzero(avail_actions)[0] action = np.random.choice(avail_actions_ind) actions.append(action) reward, terminated, _ = env.step(actions) episode_reward += reward # save after each episode env.save_replay() # here is the saving replay operation print("Total reward in episode {} = {}".format(e, episode_reward)) env.close() if __name__ == '__main__': parser = argparse.ArgumentParser(description='run demo') parser.add_argument('--map-name', type=str, default='3m') args = parser.parse_args() main(args=args)
I found the issue same like yours, how solve it ?
The only way to watch a replay on SMAC is to play it from the windows game ? There is no way to watch it with deteriorated graphics as in pysc2 ? What is the meaning of the "watch a replay" section on README then ? I tried to naively watch a replay as you do in pysc2 and had the following error: File "/usr/local/lib/python3.7/site-packages/pysc2/lib/stopwatch.py", line 212, in _stopwatch return func(*args, **kwargs) File "/usr/local/lib/python3.7/site-packages/pysc2/lib/features.py", line 305, in color return self.palette[plane] IndexError: index 1970 is out of bounds for axis 0 with size 1962