oylsister / ZombieSharp

Infection/survival style gameplay for CS2 in C#
GNU General Public License v3.0
37 stars 7 forks source link

Server crash at match start #17

Closed jpcapone closed 6 months ago

jpcapone commented 6 months ago

I followed the instructions thoroughly. Added all of the prerequisites listed under Requirements. Edited the server.cfg file and the gamemode_casual.cfg. My docker compose file configures the server to run a casual game and I can confirm that that cfg file is being loaded because I shortened the warm up time.
Once I connect to the server and right after warm up the host crashes. This does not happen when I disable the ZombieSharp plugin. Below I have posted the logs that occur from the client side and the server side when the crash occurs.
Any suggestions would be appreciated.

Client Log [Developer] Failed to find ui preference 'spec_autodirector_cameraman' **** Panel id-sb-name__nameicons has fill-parent-flow for width, but isn't in a flowing right layout [Developer] Failed to find ui preference 'spec_autodirector_cameraman' **** Panel has fill-parent-flow for height, but isn't in a flowing down or up layout [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 2 reply timeouts, last recv 1146.7ms ago. Sending keepalive. [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 3 reply timeouts, last recv 1546.9ms ago. Sending keepalive. [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 3 reply timeouts, last recv 1747.5ms ago. Sending keepalive. [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 4 reply timeouts, last recv 1947.9ms ago. Sending keepalive. [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 4 reply timeouts, last recv 2149.0ms ago. Sending keepalive. [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 5 reply timeouts, last recv 2349.3ms ago. Sending keepalive. [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 5 reply timeouts, last recv 2549.8ms ago. Sending keepalive. [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 6 reply timeouts, last recv 2750.1ms ago. Sending keepalive. [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 6 reply timeouts, last recv 2950.6ms ago. Sending keepalive. [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 7 reply timeouts, last recv 3151.3ms ago. Sending keepalive. [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 7 reply timeouts, last recv 3351.7ms ago. Sending keepalive. [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 8 reply timeouts, last recv 3552.5ms ago. Sending keepalive. [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 8 reply timeouts, last recv 3753.1ms ago. Sending keepalive. [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 9 reply timeouts, last recv 3953.4ms ago. Sending keepalive. [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 9 reply timeouts, last recv 4154.8ms ago. Sending keepalive. [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 10 reply timeouts, last recv 4356.2ms ago. Sending keepalive. [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 10 reply timeouts, last recv 4556.4ms ago. Sending keepalive. [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 11 reply timeouts, last recv 4756.7ms ago. Sending keepalive. [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 11 reply timeouts, last recv 4958.0ms ago. Sending keepalive. [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 11 reply timeouts, last recv 5158.9ms ago. Sending keepalive. [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 12 reply timeouts, last recv 5359.4ms ago. Sending keepalive. [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 12 reply timeouts, last recv 5559.5ms ago. Sending keepalive. [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 13 reply timeouts, last recv 5759.6ms ago. Sending keepalive. [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 13 reply timeouts, last recv 5959.8ms ago. Sending keepalive. [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 14 reply timeouts, last recv 6160.6ms ago. Sending keepalive. [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 14 reply timeouts, last recv 6361.6ms ago. Sending keepalive. [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 15 reply timeouts, last recv 6562.0ms ago. Sending keepalive. [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 15 reply timeouts, last recv 6762.3ms ago. Sending keepalive. [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 16 reply timeouts, last recv 6962.4ms ago. Sending keepalive. [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 16 reply timeouts, last recv 7163.1ms ago. Sending keepalive. [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 17 reply timeouts, last recv 7363.6ms ago. Sending keepalive. [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 17 reply timeouts, last recv 7564.8ms ago. Sending keepalive. [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 17 reply timeouts, last recv 7765.1ms ago. Sending keepalive. [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 18 reply timeouts, last recv 7965.3ms ago. Sending keepalive. [Client] CL: WARNING: Connection Problem, requesting uncompressed update [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 18 reply timeouts, last recv 8165.7ms ago. Sending keepalive. [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 19 reply timeouts, last recv 8367.2ms ago. Sending keepalive. [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 19 reply timeouts, last recv 8568.1ms ago. Sending keepalive. [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 20 reply timeouts, last recv 8970.2ms ago. Sending keepalive. [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 21 reply timeouts, last recv 9170.5ms ago. Sending keepalive. [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 21 reply timeouts, last recv 9370.7ms ago. Sending keepalive. [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 22 reply timeouts, last recv 9570.8ms ago. Sending keepalive. [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 22 reply timeouts, last recv 9770.8ms ago. Sending keepalive. [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 23 reply timeouts, last recv 10010.0ms ago. Sending keepalive. [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 23 reply timeouts, last recv 10171.7ms ago. Sending keepalive. [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 23 reply timeouts, last recv 10372.0ms ago. Sending keepalive. [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] 24 reply timeouts, last recv 10460.6ms ago. Sending keepalive. [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] Timed out. 10547.6ms since last recv, 10002.2ms since timeout started, 24 consecutive failures [SteamNetSockets] [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015] problem detected locally (5003): Connection dropped [NetSteamConn] Steam Net connection #1750535975 UDP steamid:85568392930483138@10.229.181.91:27015 problem detected locally, reason 5003: Connection dropped [Networking] Connection dropped [NetSteamConn] Closing Steam Net Connection on socket 'client' to 10.229.181.91:27015, handle #1750535975 (0 (null)) [NetSteamConn] CloseSteamNetConnection handle #1750535975 (userdata 0) [NetSteamConn] Disassociating NetChan client 10.229.181.91:27015[0] (10.229.181.91:27015) from Steam Net Connection handle #1750535975 (userdata 0) [Networking] Summary of connection [#1750535975 UDP steamid:85568392930483138@10.229.181.91:27015]: [Networking] End-to-end connection: closed due to problem detected locally, reason code 5003. (Connection dropped) [Networking] Current rates: [Networking] Sent: 84.2 pkts/sec 40.2 K/sec [Networking] Recv: 0.0 pkts/sec 0.0 K/sec [Networking] Ping:0ms Max latency variance: ???ms [Networking] Est avail bandwidth: 768.0KB/s [Networking] Bytes buffered: 0 [Networking] Lifetime stats: [Networking] Totals [Networking] Sent: 1,878 pkts 795,028 bytes [Networking] Recv: 1,030 pkts 460,497 bytes [Networking] Recv w seq: 1,028 pkts [Networking] Dropped : 0 pkts 0.00% [Networking] OutOfOrder: 0 pkts 0.00% [Networking] OOOFixed : 0 pkts 0.00% [Networking] Duplicate : 0 pkts 0.00% [Networking] SeqLurch : 0 pkts 0.00% [Networking] Ping histogram: (672 total samples) [Networking] 0-25 25-50 50-75 75-100 100-125 125-150 150-200 200-300 300+ [Networking] 672 0 0 0 0 0 0 0 0 [Networking] 100.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0% [Networking] Ping distribution: [Networking] 5th 50th 75th 95th 98th [Networking] 0ms 0ms 0ms 0ms 0ms [Networking] Connection quality histogram: (5 measurement intervals) [Networking] perfect 99+ 97-99 95-97 90-95 75-90 50-75 <50 dead [Networking] 4 0 0 0 0 0 0 0 1 [Networking] 80.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0% 20.0% [Networking] Connection quality distribution: [Networking] 50th 25th [Networking] 100% 100% [Networking] Latency variance histogram not available [Networking] No rate stats received from remote host [Networking] No lifetime stats received from remote host [Networking] [NetSteamConn] Removing Steam Net Connection for 10.229.181.91:27015, handle #1750535975 [Client] Disconnection during connection phase. Sign-on state: 6 (SIGNONSTATE_FULL). Disconnect reason: 29 (NETWORK_DISCONNECT_TIMEDOUT). [Client] CL: Server disconnected: 29: NETWORK_DISCONNECT_TIMEDOUT ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_INGAME ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_INGAME [Client] CL: Disconnecting from server: NETWORK_DISCONNECT_TIMEDOUT [Networking] Closing 'client' poll group [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 33 ) [HostStateManager] HostStateRequest::Start(HSR_IDLE): loop(levelload) id(33) addons() desc(Idle (levelload)) [EngineServiceManager] SwitchToLoop levelload requested: id [33] addons [] [Client] CL: IGameSystem::LoopDeactivateAllSystems { [Host] HO: IGameSystem::LoopDeactivateAllSystems { [Host] HO: } IGameSystem::LoopDeactivateAllSystems done [Client] CL: } IGameSystem::LoopDeactivateAllSystems done [stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables [Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules [Client] CL: CGameRules::CGameRules destructed WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 7266.992 ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU [HostStateManager] Host activate: Idle (levelload) [Console] Unknown command 'end_single_player_pause'! ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_MAINMENU [Console] Unknown command 'single_player_pause'! [Console] Unknown command 'single_player_pause'! CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 7266.995 [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons () [EngineServiceManager] SwitchToLoop game requested: id [33] addons [] [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest) [Server] SV: maxplayers set to 1 [VScript] Initializing CSGO VScript Game System [Server] SV: Executing server defaults [Server] SV: Executing listen server config file [Developer] GameTypes: could not find matching game mode value of "" in any game type. [Server] SV: CGameRulesGameSystem::GameInit installed game rules [InputService] execing gamemode_casual.cfg [Console] Unknown command 'mp_molotovusedelay'! [Console] Unknown command 'spec_freeze_panel_extended_time'! [Console] Unknown command 'sv_occlude_players'! [Console] Unknown command 'occlusion_test_async'! [InputService] exec: couldn't exec '{*}cfg/gamemode_casual_server.cfg', unable to read file [InputService] exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file [InputService] execing server_default.cfg [Server] SV: Spawn Server: <empty> [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading) [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active) [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server [Client] CL: CCreateGameClientJob creating client connection to 'loopback' [SteamNetSockets] [#1369285282 pipe] connected [SteamNetSockets] [#2359335952 pipe] connected [Networking] Created poll group for socket 'client' [Networking] Created poll group for socket 'server' [Networking] Connected loopback client=519da2a2@loopback:1 <-> server=8ca09c10@loopback:0 [NetSteamConn] Associating NetChan jpcapone loopback:0[1] (loopback:0) with Steam Net Connection handle #2359335952 (userdata 0) [NetSteamConn] Associating NetChan client loopback:1[0] (loopback:1) with Steam Net Connection handle #1369285282 (userdata 1) [Client] CL: Connected to 'loopback:1' ClientPutInServer create new player controller [jpcapone] [Server] Client 0 'jpcapone' setting rate to 786432 [Client] Game: "Counter-Strike 2" [Client] Map: "<empty>" [Client] Players: 1 (0 bots) / 1 humans [Client] Build: 9842 (revision 8604444) [Client] Server Number: 17 [SignonState] CL: CNetworkGameClient::ProcessServerInfo [VScript] Initializing CSGO VScript Game System [Client] CL: CGameRulesGameSystem::GameInit installed game rules ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_english.txt". [Subtitles and Captions] Client: Failed to load caption file: D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\csgo\resource\subtitles\closecaption_english.dat [Subtitles and Captions] Client: Failed to load caption file: D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\csgo_imported\resource\subtitles\closecaption_english.dat [Subtitles and Captions] Client: Failed to load caption file: D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\csgo_core\resource\subtitles\closecaption_english.dat [Subtitles and Captions] Client: Failed to load caption file: D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\core\resource\subtitles\closecaption_english.dat [Subtitles and Captions] Client: Failed to load caption file: D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\csgo\resource\subtitles\subtitles_english.dat [Subtitles and Captions] Client: Failed to load caption file: D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\csgo_imported\resource\subtitles\subtitles_english.dat [Subtitles and Captions] Client: Failed to load caption file: D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\csgo_core\resource\subtitles\subtitles_english.dat [Subtitles and Captions] Client: Failed to load caption file: D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\game\core\resource\subtitles\subtitles_english.dat ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000443 seconds [Client] CNetworkGameClient::ProcessClassInfo: create on client true [Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists) [Networking] Field names match, but types do not to match CChicken::m_leader local type is 'CHandle< C_CSPlayerPawnBase >' vs. remote type is 'CHandle< CCSPlayerPawn >' [Client] Client missing networkable entity class CTriggerTripWire [Client] CNetworkGameClientBase::LinkClasses took 4.754 msec [Client] CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_MAINMENU [Server] SV: IGameSystem::LoopActivateAllSystems { [Host] HO: IGameSystem::LoopActivateAllSystems { [Host] HO: } IGameSystem::LoopActivateAllSystems done [Server] SV: } IGameSystem::LoopActivateAllSystems done [Server] SV: 1 player server started Error parsing botprofile.db - unknown attribute 'Rank' Error parsing botprofile.db - unknown attribute 'Rank' Error parsing botprofile.db - unknown attribute 'Rank' Error parsing botprofile.db - unknown attribute 'Rank' Error parsing botprofile.db - unknown attribute 'Rank' Error parsing botprofile.db - unknown attribute 'Rank' Error parsing botprofile.db - unknown attribute 'Rank' Error parsing botprofile.db - unknown attribute 'Rank' [Client] CL: IGameSystem::LoopActivateAllSystems { [Client] CL: } IGameSystem::LoopActivateAllSystems done [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) [Server] SV: Sending full update to client jpcapone (reason: initial update) [Client] CL: Receiving uncompressed update from server jpcapone connected [Networking] client loopback:1[0]: NetChan Setting Timeout to 30.00 seconds [Client] CL: Signon traffic "client": incoming 12.505 KB [15 pkts], outgoing 822 bytes [10 pkts] ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_MAINMENU [Networking] jpcapone loopback:0[1]: NetChan Setting Timeout to 20.00 seconds Server Log 2023-12-29T18:45:57.363000679Z CRecipientFilter::AddAllPlayers - no recipients for this message, but 1 player in process of connecting was not included. 2023-12-29T18:45:57.363002723Z CRecipientFilter::AddAllPlayers - no recipients for this message, but 1 player in process of connecting was not included. 2023-12-29T18:45:57.363004627Z Client 0 'jpcapone' signon state SIGNONSTATE_PRESPAWN -> SIGNONSTATE_SPAWN 2023-12-29T18:45:57.363006530Z CRecipientFilter::AddAllPlayers - no recipients for this message, but 1 player in process of connecting was not included. 2023-12-29T18:45:57.363008514Z CRecipientFilter::AddAllPlayers - no recipients for this message, but 1 player in process of connecting was not included. 2023-12-29T18:45:57.363010528Z SV: "jpcapone<0><[U:1:43391784]><>" STEAM USERID validated 2023-12-29T18:45:57.363012812Z Client 0 'jpcapone' signon state SIGNONSTATE_SPAWN -> SIGNONSTATE_FULL 2023-12-29T18:45:57.363014756Z SV: Sending full update to client jpcapone (reason: initial update) 2023-12-29T18:45:57.363016679Z jpcapone 10.229.181.191:53909[1]: NetChan Setting Timeout to 20.00 seconds 2023-12-29T18:45:57.363018603Z SV: 'jpcapone' (tick 3399) OnSimulateUserCommands(), commands starved for 64 ticks, 1000.0 ms 2023-12-29T18:45:57.363020556Z "jpcapone<0><[U:1:43391784]><Unassigned>" ChangeTeam() CTMDBG , team 0, req team 3 willSwitch 0, 55.84 2023-12-29T18:45:57.363022721Z ClientPutInServer create new player controller [Walt] 2023-12-29T18:45:57.363024584Z "Walt<1><BOT><Unassigned>" ChangeTeam() CTMDBG , team 0, req team 2 willSwitch 0, 55.84 2023-12-29T18:45:57.363027680Z ClientPutInServer create new player controller [Ulysses] 2023-12-29T18:45:57.363029774Z "Ulysses<2><BOT><Unassigned>" ChangeTeam() CTMDBG , team 0, req team 2 willSwitch 0, 55.84 2023-12-29T18:45:57.363032068Z ClientPutInServer create new player controller [Conleth] 2023-12-29T18:45:57.363041736Z "Conleth<3><BOT><Unassigned>" ChangeTeam() CTMDBG , team 0, req team 3 willSwitch 0, 55.84 2023-12-29T18:45:57.363043980Z "jpcapone<0><[U:1:43391784]><CT>" OnPreResetRound => CTMDBG, team 3 will switch 0 55.84 2023-12-29T18:45:57.363046225Z "Walt<1><BOT><TERRORIST>" OnPreResetRound => CTMDBG, team 2 will switch 0 55.84 2023-12-29T18:45:57.363048299Z "Ulysses<2><BOT><TERRORIST>" OnPreResetRound => CTMDBG, team 2 will switch 0 55.84 2023-12-29T18:45:57.363050332Z "Conleth<3><BOT><CT>" OnPreResetRound => CTMDBG, team 3 will switch 0 55.84 2023-12-29T18:45:57.363052396Z Cannot create physics for prop_physics "" (models/generic/plants/cress_plant_kit/cress_plant_01_a.vmdl) @{1744.46,1230.74,275.141} 2023-12-29T18:45:57.363054450Z Cannot create physics for prop_physics "" (models/generic/plants/cress_plant_kit/cress_plant_03_a.vmdl) @{1887.22,1230.84,275.628} 2023-12-29T18:45:57.363056494Z Cannot create physics for prop_physics "" (models/generic/plants/cress_plant_kit/cress_plant_03_a.vmdl) @{2140.41,993.081,288.128} 2023-12-29T18:45:57.363058528Z Cannot create physics for prop_physics "" (models/generic/plants/cress_plant_kit/cress_plant_03_a.vmdl) @{2000.41,993.106,288.128} 2023-12-29T18:45:57.363060552Z Cannot create physics for prop_physics "" (models/generic/plants/cress_plant_kit/cress_plant_02_a.vmdl) @{-124.153,-32.1779,157.938} 2023-12-29T18:45:57.363062595Z SV: 'jpcapone' (tick 3580) CQ: catching up - trying to trim queue containing 2 commands 2023-12-29T18:45:57.363064489Z SV: 'jpcapone' (tick 3581) CQ: catching up - trying to trim queue containing 1 commands 2023-12-29T18:45:57.363066413Z "jpcapone<0><[U:1:43391784]><CT>" OnPreResetRound => CTMDBG, team 3 will switch 0 64.84 2023-12-29T18:45:57.363068507Z "Walt<1><BOT><TERRORIST>" OnPreResetRound => CTMDBG, team 2 will switch 0 64.84 2023-12-29T18:45:57.363070510Z "Ulysses<2><BOT><TERRORIST>" OnPreResetRound => CTMDBG, team 2 will switch 0 64.84 2023-12-29T18:45:57.363072614Z "Conleth<3><BOT><CT>" OnPreResetRound => CTMDBG, team 3 will switch 0 64.84 2023-12-29T18:45:57.363074668Z Cannot create physics for prop_physics "" (models/generic/plants/cress_plant_kit/cress_plant_01_a.vmdl) @{1744.46,1230.74,275.141} 2023-12-29T18:45:57.363076682Z Cannot create physics for prop_physics "" (models/generic/plants/cress_plant_kit/cress_plant_03_a.vmdl) @{1887.22,1230.84,275.628} 2023-12-29T18:45:57.397133283Z [S_API FAIL] Tried to access Steam interface SteamUtils010 before SteamAPI_Init succeeded. 2023-12-29T18:45:57.820700469Z entry.sh: line 93: 37 Segmentation fault (core dumped) ./cs2 -dedicated -ip 0.0.0.0 -port 27015 -console -usercon -maxplayers 10 +game_alias casual +mapgroup mg_active +map de_inferno +rcon_password XXXXXXX +sv_setsteamaccount GSLT+++++++++++++++++ +sv_password XXXXXX +sv_lan 0 2023-12-29T18:45:57.822795294Z Cannot createpost-hook: noop

jpcapone commented 6 months ago

I am using the joedwards32/cs2 which rewrites the server.cfg file after each start. The configs needed to run this mod have to be made to the game mode cfg file in order for them to stick.