A side effect of my "all entities have health, physics and graphics" approach. Still feel this makes sense though. Just need to expand on the health component. Gold and gems shouldn't be able to be "killed", but they should still be able to be crushed etc. and the health component can probably control all of this.
A side effect of my "all entities have health, physics and graphics" approach. Still feel this makes sense though. Just need to expand on the health component. Gold and gems shouldn't be able to be "killed", but they should still be able to be crushed etc. and the health component can probably control all of this.