I had a break from Zemeroth for a few months but it didn't really help - still tired of this protracted project. I don't want to abandon yet another unfinished game, so the plan is to force myself to complete a minimal two-release roadmap and declare the game kinda finished.
[x] Merge all assets into the main repo, update docs and CI scripts (#520)
[x] Summoned imps should be white colored for a few frames (#534)
[x] Click outside of the map should cancel ability mode too (#589)
[x] Make buttons in main menu similary-sized (#582)
[x] align info buttons in the campaign menu and the abilities panel (#584)
[x] add colored dots to the corresponding lines of the agent info panel (#585)
[x] Add right-aligned info buttons for effects (#588)
[x] Add lasting effect icons to agent info panel (#611)
[x] Show both agent types info in upgrade info popup (#597)
[x] Show agent type without underscores (#614)
[x] Remove ability parameters (#616)
[x] BombPush should push away other bombs (#532)
[x] Replace dots with rombs (#618)
[x] Reduce text overlapping (#214)
[x] gwg -> macroquad (#564)
[ ] WIP Sounds (#221)
[ ] WIP Background Music: wind & slow drums (#60)
[ ] (optional) More calm music for menu screens
[ ] WIP Update readme screenshots/gifs (#619)
[ ] release v0.7 + text&video devlogs
0.8
[ ] Add at least four new enemies (TODO: issue!)
[ ] tweak current enemies to match the new onces
[ ] Add 4 Intermediate bosses for two campaign battles
[ ] Add Zemeroth as a final boss
[ ] Add at lest six new agent types/upgrades
[ ] New campaign structure with 6 normal fights and 3 bosses (TODO: issue)
[ ] A few lore text messages in the key points of the campaign
[ ] demo battles menu screen (TODO: issue?)
[ ] readme: detailed overview of all game stuff (with gifs) (TODO: issue + #623)
[ ] Android (#258)
[ ] google play? (optional)
[ ] release v0.8 + text&video devlogs
Past 0.8
[ ] text and video retrospective of the whole project
[ ] post Russian translation to habr
I might also decide to add a few small tasks in the process, we'll see.
The main idea behind this final push is to ignore all tech debt and focus only on tasks that aren't that hard to implement but will result in a user-visible changes. Hope that will compensate my terrible self-discipline)
I had a break from Zemeroth for a few months but it didn't really help - still tired of this protracted project. I don't want to abandon yet another unfinished game, so the plan is to force myself to complete a minimal two-release roadmap and declare the game kinda finished.
To consider Zemeroth "done" I should:
I might also decide to add a few small tasks in the process, we'll see.
The main idea behind this final push is to ignore all tech debt and focus only on tasks that aren't that hard to implement but will result in a user-visible changes. Hope that will compensate my terrible self-discipline)