Closed tombenj closed 4 years ago
These are the files that were created and present in the directory. The only thing that might be sketchy is EMDFlopTable.txt
of size 5mb. But the log output wasn't showing any errors when producing it:
-rwxrw-r-- 1 ec2-user ec2-user 16K May 1 2017 Combinatorics.dll
-rw-r--r-- 1 root root 246M Feb 7 17:44 EMDFlopHistogram.txt
-rw-r--r-- 1 root root 5.0M Feb 7 17:44 EMDFlopTable.txt
-rw-r--r-- 1 root root 680 Feb 3 21:07 EMDTable_temp_2786911.txt
-rw-r--r-- 1 root root 54M Feb 7 02:45 EMDTable_temp_9493718.txt
-rw-r--r-- 1 root root 2.7G Feb 7 17:45 EMDTurnHistogram.txt
-rw-r--r-- 1 root root 54M Feb 7 17:44 EMDTurnTable.txt
-rwxrw-r-- 1 ec2-user ec2-user 190K Nov 18 23:01 FASTER.core.dll
-rw-r--r-- 1 root root 15G Feb 3 16:03 HandValueTable.txt
-rw-r--r-- 1 root root 704 Feb 4 07:50 OCHSOpponentClusters.txt
-rw-r--r-- 1 root root 470M Feb 6 08:56 OCHSRiverClusters.txt
-rw-r--r-- 1 root root 7.4G Feb 4 07:51 OCHSRiverHistograms.txt
-rwxr-xr-x 1 ec2-user ec2-user 85K Feb 7 19:39 Poker-MCCFRM
-rw-rw-r-- 1 ec2-user ec2-user 50K Feb 6 12:54 Poker-MCCFRM.deps.json
-rw-rw-r-- 1 ec2-user ec2-user 95K Feb 7 19:39 Poker-MCCFRM.dll
-rw-rw-r-- 1 ec2-user ec2-user 55K Feb 7 19:39 Poker-MCCFRM.pdb
-rw-rw-r-- 1 ec2-user ec2-user 139 Feb 6 12:54 Poker-MCCFRM.runtimeconfig.dev.json
-rw-rw-r-- 1 ec2-user ec2-user 146 Feb 6 12:54 Poker-MCCFRM.runtimeconfig.json
-rw-rw-r-- 1 ec2-user ec2-user 20K Feb 6 12:25 screenlog.0
-rwxrw-r-- 1 ec2-user ec2-user 202K Sep 25 21:47 System.Interactive.Async.dll
-rwxrw-r-- 1 ec2-user ec2-user 1019K Sep 25 21:47 System.Linq.Async.dll
-rwxrw-r-- 1 ec2-user ec2-user 26K Jun 13 2016 System.ServiceModel.dll
did you ever find out what the issue on this particular bug was? :)
No, I'm still stuck on it. Maybe @ozzi7 has thoughts?
hey @ozzi7 , would love to get your input on this. thank you
I'm also in the latest commit and am stuck on this. The trainer doesn't start because of this issue. I tried to revert to earlier commits but the code change is too large and won't work with the files generated in the latest one. Would appreciate any update from @ozzi7
Hello everyone! I can look into this later, maybe next month. Last time I executed this I did not have any problems. If I remember correctly (and this is a big if, it's been a while) this error could arise if there is a disparity between the methods GetValidActions() and CreateChildren() of State.cs in the number of valid actions they find. GetValidActions() is only there for efficiency reasons. So perhaps a temporary fix would be to change the GetValidActionsCount() method to always create the children and count them instead of calling GetValidActions(). But the disparity also shows that one of the two methods is wrong. The game state generation should be re-implemented and I did not find the time yet.
The list of possible raises in Globals.cs must contain three elements currently.
Happens on Trainer: