Closed curioussavage closed 1 year ago
Thanks for reporting the issue. I am going to check it
Could you create a clean project and test editing a new terrain there?
The demo scenes where created using the version 1.0.0 of the module.
The issue might be caused by the CDLODRenderer trying to read from a QUATREE that is being rebuilt following the HEIGHTMAP changes.
If the issue occurred while smoothing the terrain it could also happen when raising | lowering | flattening | eroding the height as those methods in the TerrainTool have almost identical behaviors
Finally circling back to this and I can confirm that the issue doesn't exist in a fresh project. Working great!
Hi, sorry for the late replay. It is good to know that everything is working fine now. If you find any other error, please let me know 👍
using MacOs and gles2 renderer.
Tested using one of the example projects and it crashed while smoothing some terrain.
Here is a backtrace: