Open sanscriptum opened 1 week ago
Let's see if we can find the root problem. Try the following steps:
Let me know your findings
See, there's this problem - on Win 7 you can't change audio output of apps willy nilly, even with apps like CheVolume. It's a real stepback from WinXP and it keeps plaguing me to this day.
Here's what I did:
This kind of procedure usually worked with any other game previously FYI. Anyhow, it might not be crucial to fix anymore because Discord app has died on Win7 for good this time, so strimming is dead there anyway 😂
Cheers.
I see. As you said, reproducing this is almost impossible for me at this time, so I don't think I can help you with this one :(
Also, I didn't know the Discord app was officially dead on Win7. That means that trying to fix this issue won't make much sense anyway. I suppose you are totally aware that Windows 7 hasn't been supported since 2020 and you will need to update sooner or later.
I recently tried to play Vice City with CLEO, and I noticed something interesting - switching audio device while the application is running does nothing, it keeps using the original device no matter what until it's restarted. I haven't tried it without CLEO yet. This behavior might be similar for all three 3D universe games.
It's a bit of an edge case, but in modded GTA San Andreas that runs with the Cleo plugin system and dll (that also includes bass.dll), only Cleo sound is being captured - specifically those that are played through Cleo scripts, but not the game audio itself. For example, I have ambient sounds from a mod and I can hear that fine, but not anything else. Checked on another applications and those work properly, so it must be a unique kind of problem. Might be kind of hard to reproduce though.