Closed p0nce closed 3 years ago
debug(Something) { writeln; } else { glCreateShader; }
invented by alphaglosined?
Kinds of usage
/// module debug_params; // pragma(msg, "Debug parameters descriptions:"); pragma(msg, "\tdebug(OGL_Shader): will log all appropriete function behaviour."); pragma(msg, "\tdebug(OGL_Dummy): will not call OpenGL functions. All other logic is left intact. Random data is used as required."); pragma(msg, "\tdebug(Containers_Concurrent_Queue): will log all appropriete function behaviour."); pragma(msg, "\tdebug(Containers_Concurrent_CircularQueue): will log all appropriete function behaviour."); pragma(msg, "\tdebug(Containers_SplayTree): will log all appropriete function behaviour."); // pragma(msg, "Debug parameters status:"); // pragma(msg, "\tEnabled:"); debug(OGL_Shader) { pragma(msg, "\t\tdebug(OGL_Shader)"); } debug(OGL_Dummy) { pragma(msg, "\t\tdebug(OGL_Dummy)"); } debug(Containers_Concurrent_Queue) { pragma(msg, "\t\tdebug(Containers_Concurrent_Queue)"); } debug(Containers_Concurrent_CircularQueue) { pragma(msg, "\t\tdebug(Containers_Concurrent_CircularQueue)"); } debug(Containers_SplayTree) { pragma(msg, "\t\tdebug(Containers_SplayTree)"); } // pragma(msg, "\tDisabled:"); debug(OGL_Shader) {} else { pragma(msg, "\t\tdebug(OGL_Shader)"); } debug(OGL_Dummy) {} else { pragma(msg, "\t\tdebug(OGL_Dummy)"); } debug(Containers_Concurrent_Queue) {} else { pragma(msg, "\t\tdebug(Containers_Concurrent_Queue)"); } debug(Containers_Concurrent_CircularQueue) {} else { pragma(msg, "\t\tdebug(Containers_Concurrent_CircularQueue)"); } debug(Containers_SplayTree) {} else { pragma(msg, "\t\tdebug(Containers_SplayTree)"); } //
well, this is just using debug identifiers as intended I guess
debug(Something) { writeln; } else { glCreateShader; }
invented by alphaglosined?
Kinds of usage