Open IchHabeHunger54 opened 4 years ago
Have you tried adding a mod entity to the list with: modid:entity;attribute;etc
Yes i have (specifically with "quark:frog;generic.maxHealth;0;-6")
Also, I noted that it doesn't work with some vanilla entities as well (e. g. bees or rabbits). On zombies and skeletons it works fine, though.
Ah. That's because it only works with Monster types, no passives. If the entity extends from the MonsterEntity class it will work. I may consider changing it though. I'll have to look int it.
I'd love to be able to change every living entity's attributes, not just monster ones. (Personally because I think bees having 10 HP is way too much, as chicken only have 4). Thanks!
Hi,
I was testing with some 1.15 and i didn't quite like the max health of some modded entities. Now I was wondering if you could add this into the mod, as I think it would perfectly fit.
Thanks!