Closed beyond9thousand closed 1 year ago
Hi @beyond9thousand,
honestly, I have no idea - using it all day and never noticed something like this. In general Loom just gives the engine some instructions for rendering, so I can't imagine right now why this would cause Blender to crash over time. Based on your report, I can only recommend keeping an eye on your memory as this is the most common cause of errors in Blender in my expierence. When it gets too heavy, I recommend using the commandline feature. Does this help?
Cheers, Christian
Memory being my RAM or VRAM? I have 32GB at work and 64GB (RAM) at home. VRAM at work is about 8GB. Are there any addons /types of addons that could potentially conflict with loom?
Alternatively if you could show me your blender build with addons/lack thereof, would be helpful
Hi @beyond9thousand,
Memory being my RAM or VRAM? I have 32GB at work and 64GB (RAM) at home. VRAM at work is about 8GB
Both. It doesn't matter how much you have, in my experience Blender tends to crash when things get tight.
Are there any addons /types of addons that could potentially conflict with loom?
Not that I know of, nor do I see any reason for a potential conflict.
Alternatively if you could show me your blender build with addons/lack thereof, would be helpful
Gladly, if that helps you. I'm running the latest LTS with a small number of add-ons, nothing special - fSpy, Facebuilder, Loom and some that come with Blender e.g. F2, LoopTools, Tissue, Btracer, Turnaround camera are enabled as well.
Hope this helps. If there is anything else I can do for you in this regard, just let me know. Christian
Hmm, this along with what you've previously told me (blender not crashing randomly due to loom) leads me to believe that it could possibly be an add-on causing the crash since most of the project setups I have are extremely optimised. (Instancing, organizing, turned off collections etc)
Blenderkit in particular has the tendency to crash blender (independently)
But thanks for sharing your list. I'll get back to you over the weekend after testing out a few things
Was able to grab this crash report from a few minutes ago, does this help? I can't see anything obvious
Hi @beyond9thousand,
seems to me that Blender crashes when you change the actual shading mode (long time after you have hit the render-button), so I don't see any relation at the moment. I would suggest monitoring your graphics card and ram. Closing and reopening Blender from time to time might help as well (empties the ram). To save resources, I would suggest using the command line rendering feature of Loom.
Cheers, Christian
Does the command line version support compositor nodes? I almost always use file output nodes for the render results (passes etc)
Hi @beyond9thousand,
In general, Loom only passes the given frames to the engine and the scene is rendered as is (unchanged). If there are compositing nodes, then so be it :) Just click the little checkbox and you'll see.
Cheers, Christian
I was able to consistently run loom through the CLI for multiple batches consecutively. You were probably right!
I've noticed that Blender tends to crash randomly during the nth trigger/call to loom for rendering (clicking ok)
I am running 3.5.1, any ideas about what could be causing it? The addon is incredibly useful and I don't want to use other convoluted addons for the same purpose.