Closed JaioCG closed 10 months ago
The only question I have is how rule hierarchy should handle this i.e.
action=split
on category is overridden by action=start
on rule, should the same be true for maps? i would think so
e.g. if you wanted a category that was 2 maps long, i guess?
map=map_a map=map_b
category
rule load action=start map=map_a
starts it only on map a. its really situational to use this
Implemented in 3a6c09317916923ece4b461235d145bfa621a9cf
Implemented again in 91c2f960463dc68dcf29d49c3eeecbd0071d0713
Neither commit works properly, shows when attempting to play
skill issue
Mainly useful for Mel CM mtriggers where there are both the normal and advanced versions of each map. I did a little bit of testing and the mtriggers should all* work cross-map, meaning the only thing stopping only needing one set of mtriggers would be the category definitions themselves:
sar_speedrun_cc_start "Concepts" map=st_a3_concepts map=sp_a3_concepts action=split
Basically just allow two (or more teehee) maps in a category definition. Running a category can already be done via
sar_on_load cond "var:__mtriggers_enable=1 & (map=st_a3_concepts | map=sp_a3_concepts)" sar_speedrun_category "Concepts"
so maybe the syntax could be similar idk.