Due to the implementation of nopitchlock, the move analog y was able to go outside of the normal range of controller inputs, mostly visible on the ihud.
By clamping the move analog, this is prevented.
Thankfully this doesn't break any TASses since the input was clamped server side.
Due to the implementation of
nopitchlock
, the move analog y was able to go outside of the normal range of controller inputs, mostly visible on the ihud. By clamping the move analog, this is prevented. Thankfully this doesn't break any TASses since the input was clamped server side.