What steps will reproduce the problem?
1. Run Sample Demo
What is the expected output? What do you see instead?
A heartbeat should be programmed into the server so that we have a relative
means to measure the latency each client has to the server. Client game loops
will be slowed down or speed up based on how much the client's loop deviates
from the heartbeat of the server.
Please use labels and text to provide additional information.
Original issue reported on code.google.com by rawsonkara on 18 Sep 2013 at 3:03
Original issue reported on code.google.com by
rawsonkara
on 18 Sep 2013 at 3:03