p3nGu1nZz / twod-js

Automatically exported from code.google.com/p/twod-js
0 stars 0 forks source link

Create Server Side Game Loop That Synchronizes Client Loops #5

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Run Sample Demo

What is the expected output? What do you see instead?
A heartbeat should be programmed into the server so that we have a relative 
means to measure the latency each client has to the server. Client game loops 
will be slowed down or speed up based on how much the client's loop deviates 
from the heartbeat of the server.

Please use labels and text to provide additional information.

Original issue reported on code.google.com by rawsonkara on 18 Sep 2013 at 3:03