p4535992 / conditional-visibility

a FoundryVTT module to hide tokens from some players, but not from others
MIT License
5 stars 8 forks source link

Compatibility with the module "Active-Auras" #10

Open mech-tools opened 2 years ago

mech-tools commented 2 years ago

Hello,

FVTT 9.255 5e 1.5.7 Conditional-Visibility 0.4.21 Active-Auras 0.4.02 (https://github.com/kandashi/Active-Auras)

First and foremost, thx for the update of this awesome module.

This module is also great for spells like "Fog Cloud". We can set up an area represented by a token and a tile to better visualized the spell "Fog cloud" (or darkness or others): image

The token at the center of this area emits an aura thanks to the module Active-Auras. This aura has an effect with the following: ATCV.obscured (CUSTOM) -1

The issue being: when a token enters the aura, the aura is correctly applied to the token on the GM side, but on the player side, it throws this error: image image

It could be an Active-Auras issue, but "ATCV.xxx" is the only key that throws this error with an aura. Other keys don't (basic keys, DAE keys, ATL keys, etc.).

What do you think? Is it related to this module or Active-Auras?

p4535992 commented 2 years ago

is already on my TODO list, i probably ask to kandashi to implement a socketLib.executeAsGM for his api, maybe is the simpliest solution