Different vision types, such as devil sight, darkvision and truesight reveal hidden targets. From my understanding, this should only be the case, as it should only be dependent on perception.
debugging log:
DEBUG | conditional-visibility | [darkvision]hidden Is true, 'Tindrig Svindleholm' can see 'Pod Demon'
DEBUG | conditional-visibility | darkvision Is true, 'Tindrig Svindleholm' can see 'Pod Demon'
DEBUG | conditional-visibility | FINAL => 'Tindrig Svindleholm' can see 'Pod Demon'
Should be solved with the 0.6.X series the new 'stealth' Active effect for dnd5e can be seen only from the 'perception'.
Let me know if something not work like you expected.
Different vision types, such as devil sight, darkvision and truesight reveal hidden targets. From my understanding, this should only be the case, as it should only be dependent on perception.
debugging log:
DEBUG | conditional-visibility | [darkvision]hidden Is true, 'Tindrig Svindleholm' can see 'Pod Demon' DEBUG | conditional-visibility | darkvision Is true, 'Tindrig Svindleholm' can see 'Pod Demon' DEBUG | conditional-visibility | FINAL => 'Tindrig Svindleholm' can see 'Pod Demon'
Foundry - V9 DnD5e - 1.5.7 Modules available: TAH, MTB, DAE, DFreds Convenient Effects Module Version: v0.5.39