Open szefo09 opened 1 year ago
Due to lack of free time I can't devote as much time to this module as I would like and since version 2.2.X of the system makes several changes including the integration of bags I don't know if it is worth fixing things up only to see everything destroyed again . I will definitely wait for the 2.2.0 version of the system before attempting the upgrade, my advice remains what I have already said to use the "Item Collection" module .
Module Version: v0.6.23 Description: When creating new item while Inventory+ is enabled, the new item's name is: "New
ITEM.TypeWeapon
" for weapon, instead of "New weapon". This seems to be a localization issue, fixed by updating lines 1196 and 1211 ininventory-plus.js
Also, while using Tidy5e, no matter in which category you'll try to create a new item, you'll always create a New Weapon.
To Reproduce Steps to reproduce the behavior:
Expected behavior You get an item called
New Consumable
In Tidy5e, I get an item depending on the category I clicked under.