Dank Null Dock:
When inputting items from the Dank Null Dock it doesnt work in Selected item only mode, and when pulling from All Items mode it only pulls the first item in the Dank Null and seems to delete all other items in the Dank Null.
EnderIO only able to pull items from All Items mode
AE2 only able to pull items from All Items Mode
Extra Utilities Transfer nodes doesnt pull items from either mode.
Vanilla only pulls items from All Items Mode.
Shift Double-Click removes 2 stacks from inventory (not all stacks) and only inserts one stack into the Dank Null.
Interchangers:
I still need to build a massive system to test true max RF/t transfer, but it should be at least 2.14 Billion RF/T, which lets face it, should be MORE than enough. (Tested at 65MeRF/t so.. yeah no issues so far)
Once placed, and any modification made to them they will no longer stack with other Interchangers, even if configuration is exactly the same.
Eventually would be nice to click a dye onto the outside to immediately set a specific color to one of the spots.
Add right click functionality to all aspects of the GUI to go backwards a step instead of forward, right now the color code has right and left click go forward, and the rest of the GUI ignores right click.
Misc:
Carbon horse armor needs a Smeltery recipe, all horse armors need a crafting recipe.
Will carbon armor need a Smeltery recipe to melt back down to carbon? (not sure why anyone would actually want to do this)
Will Carbon Bricks/Stairs have a Smeltery recipe?
Dank Null Dock: When inputting items from the Dank Null Dock it doesnt work in Selected item only mode, and when pulling from All Items mode it only pulls the first item in the Dank Null and seems to delete all other items in the Dank Null. EnderIO only able to pull items from All Items mode AE2 only able to pull items from All Items Mode Extra Utilities Transfer nodes doesnt pull items from either mode. Vanilla only pulls items from All Items Mode.
Shift Double-Click removes 2 stacks from inventory (not all stacks) and only inserts one stack into the Dank Null.
Interchangers: I still need to build a massive system to test true max RF/t transfer, but it should be at least 2.14 Billion RF/T, which lets face it, should be MORE than enough. (Tested at 65MeRF/t so.. yeah no issues so far) Once placed, and any modification made to them they will no longer stack with other Interchangers, even if configuration is exactly the same. Eventually would be nice to click a dye onto the outside to immediately set a specific color to one of the spots. Add right click functionality to all aspects of the GUI to go backwards a step instead of forward, right now the color code has right and left click go forward, and the rest of the GUI ignores right click.
Misc: Carbon horse armor needs a Smeltery recipe, all horse armors need a crafting recipe. Will carbon armor need a Smeltery recipe to melt back down to carbon? (not sure why anyone would actually want to do this) Will Carbon Bricks/Stairs have a Smeltery recipe?