Closed Anthony-CamembearGames closed 2 years ago
Hi,
when exporting my characters I do the following:
If you did that all of that already, chances are my addon doesn't support that rig type yet. Is it a human rig? Would you share the .blend? No geometries needed, the armature is enough
Cheers, p.
Hi sorry for the delayed answer,
I'm dumb, N°2 : Check "Deform Bones Only" in the .fbx options (you probably did that)
Did the trick :)
Thanks so much for your tool and help <3
Hi,
So I created a Rigify armature in blender then assigned it to my mesh.
I then wanted to use your tool to make it Game Friendly in Unreal Engine. The addon tells me it renamed 10 bones, but when I export then import it in Unreal I get the following error:
Have you encountered this problem before ?
Thanks for your help,