Closed tobiasBora closed 2 years ago
Hi, I have found the following issues:
You can regenerate the rig or download the fix from here
then in your settings you should use
To Bind: Rigify Controls Bind Target: Rigify Metarig
This way I can see your character doing the jump
https://user-images.githubusercontent.com/5176115/159979419-c633c7be-8a1a-4429-a971-4441c4e0de13.mov
Ohaou that's really cool, thank you so much! I should try again, but I'm not sure I understand the exact procedure to follow : do you suggest that I should recreate the rig or also the metarig from scratch?
I'm also not sure to understand, what do you mean by ''the animated armature is a metarig, not mixamo"? I did imported the animation from a fbx file. You mean I imported it poorly?
Also, why in your third comment there is no reference at all to Mixamo ? I guess that somehow mixamo's skeleton should be involved no?
Hi
>>do you suggest that I should recreate the rig or also the metarig from scratch?
you don't need to: just select the metarig from the Bob collection and hit Re-Generate Rig in the Armature properties
>>what do you mean by ''the animated armature is a metarig, not mixamo"? I did imported the animation from a fbx file. You mean I imported it poorly?
I'm not sure why, but the Armature that moves is called "metarig.001" and the bones follow the metarig configuration (spine.00x, upper_arm.L), not Mixamo. Perhaps "Convert Bone Names" has been used involuntarily.
It's completely fine, but you will have to use these settings
Hi, sorry for my late answer: I never had the time to test it again before today, but I confirm this works like a charm. Thank you so much for this great tool!
PS: it would be great to have a few lines in the doc explaining how to debug this, notably when to choose metarig, when to choose mixamo etc… explaining how these format differ and how to recognize a given format.
Hi, thanks for the update: I'm glad you sorted it out. The main reason why there are no docs yet is that Expy Kit has changed a lot based on the user feedback. Most changes are done though, perhaps the time is right!
First, thanks for this great package... Unfortunately, I can't make it work, as when I apply my animation, only a single point of my character seems to be parented to the mixamo's rig. Maybe I just did something stupid, I'm not sure.
What I did:
I have my meshed rigged using rigify. Then, I import Maximo's backflip animation, trying various options:
I remove then the character added by Maximo to keep only the rig:
Select the Rigify rig, then the Maximo rig using shift-click, then move to pose mode:
Then, I do:
Then, my character has only a single point that seems to be animated, lets, arms... do not move:
Here is my blender file:
a.zip