pKrime / Expy-Kit

Blending different Character Rigs together
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skew or stretch are not baked propertly #5

Open pKrime opened 3 years ago

pKrime commented 3 years ago

angarilow (T57536):

Specifically, animations for rigs that use non-uniform scaling on parented bone chains (i.e. all common stretchy rig setups with Stretch To) cannot be correctly baked, and thus often cannot be correctly exported. The only workarounds are to either not use non-uniform scaling (no fancy stretchy rigs), or unparent all bones.