Closed PIETERJANAHENKONA closed 2 years ago
How would you like to get the file
Here is a link to an image
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From: pKrime @.> Sent: Sunday, January 9, 2022 1:09:31 AM To: pKrime/Expy-Kit @.> Cc: Ahenkona Pieter-Jan @.>; Author @.> Subject: Re: [pKrime/Expy-Kit] Bug when binding mesh positioning hand is wrong with offset (Issue #9)
Hi, thanks for reporting this bug. Are there any details you can add? Maybe a .blend file containing the two armatures before the bind, and no meshes?
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I'm having the same hand issues as this gentleman
It is just the hands for me too.
You would save my schoolsproject if you know how to fix this
Hi,
it looks like Genesis characters introduce some extra bones. Please use upload this one to Mixamo
https://drive.google.com/file/d/1yl1dx8zj4WkEkZrU_KTLCecf2fiOL_kJ/view?usp=sharing
Then you will have to stick to "download with skin" for now. I'll look for a better integration in the future
Cheers p.
Update:
as an alternative, select the mixamo rig after the bind and go to edit mode, activate the bone layer 24 (the only other layer).
You will see a mismatch between retargeting and mixamo bones. Snapping the head of the retargeting bone to the mixamo bones should fix the issue. Retargeting bones end with "RET"
You saved my project what an amazing addon. Your addon will save the daz community if you could make this work more intuitively on genesis models. Thank you so much xx
Outlook voor iOShttps://aka.ms/o0ukef downloaden
Van: pKrime @.> Verzonden: Sunday, January 9, 2022 10:02:23 AM Aan: pKrime/Expy-Kit @.> CC: Ahenkona Pieter-Jan @.>; Author @.> Onderwerp: Re: [pKrime/Expy-Kit] Bug when binding mesh positioning hand is wrong with offset (Issue #9)
Update:
as an alternative, select the mixamo rig after the bind and go to edit mode, activate the bone layer 24 (the only other layer).
You will see a mismatch between retargeting and mixamo bones. Snapping the head of the retargeting bone to the mixamo bones should fix the issue. Retargeting bones end with "RET"
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I have also run into a similar issue, the retarget looks ok, but the bones looks like they have been offset
this should be fixed now
Hi, thanks for reporting this bug. Are there any details you can add? Maybe a .blend file containing the two armatures before the bind, and no meshes?