pKrime / Expy-Kit

Blending different Character Rigs together
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Bug when binding mesh positioning hand is wrong with offset #9

Closed PIETERJANAHENKONA closed 2 years ago

pKrime commented 2 years ago

Hi, thanks for reporting this bug. Are there any details you can add? Maybe a .blend file containing the two armatures before the bind, and no meshes?

PIETERJANAHENKONA commented 2 years ago

How would you like to get the file

Here is a link to an image

https://scontent.fbru1-1.fna.fbcdn.net/v/t1.15752-9/271289211_2141229662691819_367253576255165267_n.png?_nc_cat=109&ccb=1-5&_nc_sid=ae9488&_nc_ohc=F4ux77GKZmUAX8ctZVW&_nc_ht=scontent.fbru1-1.fna&oh=03_AVLaE7V6eGNi5qBQ7ViOl6FYTSl2LNxPI9Yd08TmadZGgg&oe=62019F5C

PIETERJANAHENKONA commented 2 years ago

https://we.tl/t-uGPLnKwbaJ

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From: pKrime @.> Sent: Sunday, January 9, 2022 1:09:31 AM To: pKrime/Expy-Kit @.> Cc: Ahenkona Pieter-Jan @.>; Author @.> Subject: Re: [pKrime/Expy-Kit] Bug when binding mesh positioning hand is wrong with offset (Issue #9)

Hi, thanks for reporting this bug. Are there any details you can add? Maybe a .blend file containing the two armatures before the bind, and no meshes?

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PIETERJANAHENKONA commented 2 years ago

I'm having the same hand issues as this gentleman

image

PIETERJANAHENKONA commented 2 years ago

It is just the hands for me too.

PIETERJANAHENKONA commented 2 years ago

You would save my schoolsproject if you know how to fix this image


pKrime commented 2 years ago

Hi,

it looks like Genesis characters introduce some extra bones. Please use upload this one to Mixamo

https://drive.google.com/file/d/1yl1dx8zj4WkEkZrU_KTLCecf2fiOL_kJ/view?usp=sharing

Then you will have to stick to "download with skin" for now. I'll look for a better integration in the future

Cheers p.

pKrime commented 2 years ago

Update:

as an alternative, select the mixamo rig after the bind and go to edit mode, activate the bone layer 24 (the only other layer).

You will see a mismatch between retargeting and mixamo bones. Snapping the head of the retargeting bone to the mixamo bones should fix the issue. Retargeting bones end with "RET"

PIETERJANAHENKONA commented 2 years ago

You saved my project what an amazing addon. Your addon will save the daz community if you could make this work more intuitively on genesis models. Thank you so much xx

Outlook voor iOShttps://aka.ms/o0ukef downloaden

Van: pKrime @.> Verzonden: Sunday, January 9, 2022 10:02:23 AM Aan: pKrime/Expy-Kit @.> CC: Ahenkona Pieter-Jan @.>; Author @.> Onderwerp: Re: [pKrime/Expy-Kit] Bug when binding mesh positioning hand is wrong with offset (Issue #9)

Update:

as an alternative, select the mixamo rig after the bind and go to edit mode, activate the bone layer 24 (the only other layer).

You will see a mismatch between retargeting and mixamo bones. Snapping the head of the retargeting bone to the mixamo bones should fix the issue. Retargeting bones end with "RET"

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Willie2020 commented 2 years ago

I have also run into a similar issue, the retarget looks ok, but the bones looks like they have been offset

pKrime commented 2 years ago

this should be fixed now