pKrime / brignet

Automatic rigging using neural network from RigNet
GNU General Public License v3.0
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Problem animating after loadskeleton #12

Closed gSingh-maker closed 3 years ago

gSingh-maker commented 3 years ago

Hi, Thank You for your prompt response to issues raised by me earlier. They have helped me reach the final(animation) stage. Since you are aware of the problems with dependencies for rigging with bRigNet, I am sticking to using loadskeleton to load the RigNet output and then work on it. However, one peculiar problem I am facing is that after watching animation tutorials for Blender, when I follow those steps, for eg., move/rotate the bones, only the bones are moving, the actual part of the body doesnt move. Instead, the mesh deforms. The issue is with every mesh model that I import, not just with the one shown below.

I am attaching the screenshots of Blender screen below:

  1. Rotating the front left leg bone image

  2. Moving the tail bone image

  3. Undoing the above actions image

The steps I follow are as mentioned below (I am stating them since I am a complete beginner to Blender, hence if you feel the issue is with my Blender knowledge, you can point that out too) :

  1. Open Blender.
  2. Use LoadSkeleton to select mesh object, its skeleton text, and then click on "Load Rignet Character".
  3. Open the timeline window, then select a frame number, then move/rotate a bone.

Can you please help me with this issue.

Thanks in advance!

pKrime commented 3 years ago

Hi,

I think the problem is that 2982_ori_rig.txt has been imported against 2982_remesh.obj. Please try to import 2982_ori.obj instead

Cheers, p.