pKrime / brignet

Automatic rigging using neural network from RigNet
GNU General Public License v3.0
407 stars 39 forks source link

[feature request] AI generated weighting based on existing skeleton #27

Open ItsCubeTime opened 1 year ago

ItsCubeTime commented 1 year ago

👋Lots of people use standardized rigs that they reuse for several models, in such cases, the only work done on a per-character basis is the bone weighting process which can involve quite significant amount of work.

pKrime commented 1 year ago

Hi, that should be possible but I wonder how better that would fare against non AI autoweight algorightms. I need to look into that!

ItsCubeTime commented 1 year ago

Hi, that should be possible but I wonder how better that would fare against non AI autoweight algorightms. I need to look into that!

Well it's hard to do any worse than what Blenders built in tools do.

Ue 5.1 actually comes with a Maya extension for AI based mesh deformation. Not sure if it uses single vertex weighting however or some other technique