pKrime / brignet

Automatic rigging using neural network from RigNet
GNU General Public License v3.0
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Can't predict joints and skinning #5

Closed Bin-Ji closed 2 years ago

Bin-Ji commented 3 years ago

Thanks for your great work ! when I try to predict joints and skinning, I have the following problems. It seems that something wrong with my Python environment, but it works well for RigNet. image

pKrime commented 3 years ago

Hi,

it is possible that some compiled libraries from your env cannot be used in combination with the blender interpreter: in my case I had to install a different version of the Pillow library.

the user Eritojai from the blenderartists forum has posted a step-list that works for his system, perhaps that will work better for you

https://blenderartists.org/t/brignet-neural-rigging-for-blender/1267223/23

P.S. if you are successfull with RigNet standalone, you can load the resulting .obj and skeleton in the "Load Skeleton" panel. I know it's not the same thing, but it can be viable until we reduce the dependencies

Cheers, p.

pKrime commented 2 years ago

Hi,

the latest release cuts the dependencies and has optional auto-setup, please have a try

Cheers, Paolo