Open Fishkaras opened 5 years ago
i have a new weapon idea. Super Shotgun- a double barrel pump-action shotgun (based on the Super Shotgun from Quake 2) that is more powerful than the sawed-off shotgun and the combat shotgun. Ammo capacity is 14 and has a break barrel reload animation that is similar to that of the sawed-off shotgun.
https://gist.github.com/TheDoomSlayer/a78147ee22111cbee44b6dd60446dacd
also has the plasma rifle i made been implemented into the mod?
About Nuclearcraft compatibility: I will look into this and see what I can do, I haven't used Nuclearcraft recently and don't know how it's rad system works.
@TheDoomSlayer: No, your models are not good enough compared to the other techguns models. Don't use blockbench for gun models. Block bench limits rotation to 22.5° steps which is a limit in minecrafts json models. The existing models of Techguns are made with Tabula or Techne or in a 3d modelling program(blender, 3ds max...) and exported as .obj. Also I need textures, as making good textures is at least as time consuming as making the model.
oh. well, i tried. it would have been cool for me to contribute to a very awesome mod with the idea of a full-auto plasma rifle and the all mighty super shotgun. can you at least use my ideas for the mod?
any update on the support?
@ZEROX7 I managed to somewhat "unify" Tech Guns
and NuclearCraft: Overhauled
radiation system just by using the available configs and because both mods have good CraftTweaker
support.
Here are the code changes that I made for my modpack Rotten Economy if you want to check it out in action once I release v0.91 with the new updates.
Essentially I remove and hide and jei blacklist all TechGuns related RAD stuff because it is a WIP and then assign values to things using nuclearcraft.cfg
. I went above and beyond by having events that trigger when a player uses NucearCraft rad-x to give the TechGuns radresistance potion effect. Also when a player is >= 35% max rad level it gives them TechGuns radiation effect. These effects don't actually do anything, but make it much more clear to the player that something is happening about radiation.
I still can't do anything about IC2 nuclear fuel just killing people, hahah...
Cheers!
Techguns mod adds its own radiation system(not yet implemented finally) and a lot of interesting radiation-related items such as rad-x, arrows, potions etc.
There is a modification where the mechanics of radiation is already fully developed and quite logical: https://github.com/turbodiesel4598/NuclearCraft/
Is it possible to make a bridge of compatibility with NuclearCraft?