pa1nki113r / Project_Brutality

This is the primary repository for collaborative efforts between Doom developers on Project Brutality. This is the bleeding-edge version that is constantly being developed on, and not meant in any way shape or form to be representative of the final version of the mod.
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Deagle Firing Rate Fix, Ammunition Management in KeepWeapManager Actor Fixed, Ammo Count System Fix, A_DoPBWeaponAction Reloading Update Fix #1325

Closed HyperExia closed 2 weeks ago

HyperExia commented 2 weeks ago

Corrected the ADS fire rate of the Deagle to match that of non-ADS. Suggestion link: https://discord.com/channels/498342220815007779/863756935484145674/1300547413722796093 Allows for a more dynamic and addon-friendly pickup system that functions when it does not rely on the BackpackAmount initially defined in the ammo definition, so it is more robust. For example, initially, when you get a heavy backpack addon that sets your ammo capacity to something higher than the initial backpack amount, the amount given shown in the pickup message is negative. This fixes it. Suggestion link: https://discord.com/channels/498342220815007779/863756935484145674/1300290498317254686 Ensures the idle animations do not get interrupted by hitting the 'reload' key if you can't even reload. While it is more of an aesthetic change, it does look janky and weird otherwise when holding the 'reload' key. This also accounts for the weapons that do use the reload key for functions other than reloading, but those are accounted for individually:

Suggestion link: https://discord.com/channels/498342220815007779/863756935484145674/1300524374138421279

JMartinez2098 commented 2 weeks ago

Rename your pull request title and give a better description of what it does. This is to let the team know what they do

HyperExia commented 2 weeks ago

Rename your pull request title and give a better description of what it does. This is to let the team know what they do

Done.