pa1nki113r / Project_Brutality

This is the primary repository for collaborative efforts between Doom developers on Project Brutality. This is the bleeding-edge version that is constantly being developed on, and not meant in any way shape or form to be representative of the final version of the mod.
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Several Old Issues [Re-Post] #337

Open ghost opened 4 years ago

ghost commented 4 years ago

First Aid Kit Broken/Portable Medkit does not work too well The First Aid Kit / Portable Medkit doesn't work at all

Extra Info from tunbridgep

The backpack can be used currently by activating it directly from the inventory. But that's a temporary workaround and is a real shame because you miss out on the cool animation.

I have completely fixed this issue, but this has gameplay implications. Currently it works like this:

There are currently no rules surrounding any maximum heal amounts. You can go from 1 HP to 100 in one go as long as you have enough charge. Depending on the needs of the mod, this could easily be changed to make it heal, say, a maximum of 50 HP. I'm sure everyone would like feedback on this.


Blood Problems-Blue and Green

-When shooting at a Cacodemon it leaves Red Blood , when conflicting pain upon it

-When Shooting a Baron of Hell or Hell Knight Dead Body [Corpse] leave red Blood splatters & particles

-When Conflicting pain on a Belphegor leave Red Blood splatters

You may also get Red Blood particles from a Blue or Green Blooded enemy when Quick Meleeing em.

58116049-65519880-7bc9-11e9-954d-25600482ab7c 58116028-5c60c700-7bc9-11e9-8619-7bfd9c8ade39 58116014-5539b900-7bc9-11e9-8f4b-600a21111aea 58115990-48b56080-7bc9-11e9-8772-9fd359b67cfb


Doomguy One Liners Option is Broken

The Option ''Disable Auto-Doomguy talk'' to turn off the Doomguy one liners doesn't work , even after disabling it This has been an issue/problem since 2018


Axe and Quick Melee Sounds

The Axe doesn't have it's own Pickup Sound Effect, it uses the Same sound for when using the Knife [Quick Melee/Slash]

https://www.dropbox.com/s/hsg8yq7i9nrk312/KnifeandorAxeSounds.mp4?dl=0

It should have it's Pickup Sound because every weapon has it's own Pickup Sound


Ammo Boxes/Packs-Sounds

The Ammo Boxes (Or Packs) for the 9mm [Pistol or SMGs] and Rifles and Miniguns [and Nailgun] use the Ammo Clip/Magazine Sounds, Unlike the Shotgun Shells [Four] and Box (or Pack) they have their own Individual sounds

For Example: When Picking up a 9mm Ammo Box or 5.56 Ammo Box they use the Ammo Clips/Magazine Sounds [Sometimes]. Not their own Individual sounds


Offends Taunt Hurts Enemies and Explosive Barrels

Watch the Video [Don't ask which add-ons i'm using pls]

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Freedoom [Both phases/iwads] Menu is wrong

The Menu in PB is messed when playing it with Freedoom , it's because of the Font that's causing this issue or problem.

I would suggest that the Episode names (Ultimate Doom) get removed, the ones that are used in PB, to avoid any Issues & conflicts

60615313-cb226a00-9d9c-11e9-8dd6-8e30e0d53286

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The Main reason why I reported these all at once is because i am deleting my Alt account. I never use it.

JMartinezHarmoniousPerson commented 3 years ago

Updates to this issue:

  1. First aid kit/stim scrapped
  2. Not sure, I don't think this is fixed yet. It will be once their overhauls are in place.
  3. Doomguy One Liners Options officially removed.
  4. I can probably take a look at the link you showed.
  5. As much as I want to fix that, I won't due a developer's wish on keeping it.
  6. Fixed
JMartinezHarmoniousPerson commented 3 years ago

Update: Marine shut option completely scrapped. There is an add-on the Discord that does it better.