This is the primary repository for collaborative efforts between Doom developers on Project Brutality. This is the bleeding-edge version that is constantly being developed on, and not meant in any way shape or form to be representative of the final version of the mod.
First Aid Kit Broken/Portable Medkit does not work too well
The First Aid Kit / Portable Medkit doesn't work at all
Extra Info from tunbridgep
The backpack can be used currently by activating it directly from the inventory. But that's a temporary workaround and is a real shame because you miss out on the cool animation.
I have completely fixed this issue, but this has gameplay implications. Currently it works like this:
The backpack can't heal you above 100% Health
Using the backpack from the inventory does nothing (I am going to change this to make it trigger the animation and heal like normal before submitting a pull request)
Using the "heal" equipment item works perfectly and heals as expected.
There are currently no rules surrounding any maximum heal amounts. You can go from 1 HP to 100 in one go as long as you have enough charge. Depending on the needs of the mod, this could easily be changed to make it heal, say, a maximum of 50 HP. I'm sure everyone would like feedback on this.
Blood Problems-Blue and Green
-When shooting at a Cacodemon it leaves Red Blood , when conflicting pain upon it
-When Shooting a Baron of Hell or Hell Knight Dead Body [Corpse] leave red Blood splatters & particles
-When Conflicting pain on a Belphegor leave Red Blood splatters
You may also get Red Blood particles from a Blue or Green Blooded enemy when Quick Meleeing em.
Doomguy One Liners Option is Broken
The Option ''Disable Auto-Doomguy talk'' to turn off the Doomguy one liners doesn't work , even after disabling it
This has been an issue/problem since 2018
Axe and Quick Melee Sounds
The Axe doesn't have it's own Pickup Sound Effect, it uses the Same sound for when using the Knife [Quick Melee/Slash]
It should have it's Pickup Sound because every weapon has it's own Pickup Sound
Ammo Boxes/Packs-Sounds
The Ammo Boxes (Or Packs) for the 9mm [Pistol or SMGs] and Rifles and Miniguns [and Nailgun] use the Ammo Clip/Magazine Sounds, Unlike the Shotgun Shells [Four] and Box (or Pack) they have their own Individual sounds
For Example:
When Picking up a 9mm Ammo Box or 5.56 Ammo Box they use the Ammo Clips/Magazine Sounds [Sometimes]. Not their own Individual sounds
Offends Taunt Hurts Enemies and Explosive Barrels
Watch the Video
[Don't ask which add-ons i'm using pls]
Freedoom [Both phases/iwads] Menu is wrong
The Menu in PB is messed when playing it with Freedoom , it's because of the Font that's causing this issue or problem.
I would suggest that the Episode names (Ultimate Doom) get removed, the ones that are used in PB, to avoid any Issues & conflicts
____
The Main reason why I reported these all at once is because i am deleting my Alt account. I never use it.
First Aid Kit Broken/Portable Medkit does not work too well The First Aid Kit / Portable Medkit doesn't work at all
Extra Info from tunbridgep
The backpack can be used currently by activating it directly from the inventory. But that's a temporary workaround and is a real shame because you miss out on the cool animation.
I have completely fixed this issue, but this has gameplay implications. Currently it works like this:
The backpack can't heal you above 100% Health
Using the backpack from the inventory does nothing (I am going to change this to make it trigger the animation and heal like normal before submitting a pull request)
Using the "heal" equipment item works perfectly and heals as expected.
There are currently no rules surrounding any maximum heal amounts. You can go from 1 HP to 100 in one go as long as you have enough charge. Depending on the needs of the mod, this could easily be changed to make it heal, say, a maximum of 50 HP. I'm sure everyone would like feedback on this.
Blood Problems-Blue and Green
-When shooting at a Cacodemon it leaves Red Blood , when conflicting pain upon it
-When Shooting a Baron of Hell or Hell Knight Dead Body [Corpse] leave red Blood splatters & particles
-When Conflicting pain on a Belphegor leave Red Blood splatters
You may also get Red Blood particles from a Blue or Green Blooded enemy when Quick Meleeing em.
Doomguy One Liners Option is Broken
The Option ''Disable Auto-Doomguy talk'' to turn off the Doomguy one liners doesn't work , even after disabling it This has been an issue/problem since 2018
Axe and Quick Melee Sounds
The Axe doesn't have it's own Pickup Sound Effect, it uses the Same sound for when using the Knife [Quick Melee/Slash]
https://www.dropbox.com/s/hsg8yq7i9nrk312/KnifeandorAxeSounds.mp4?dl=0
It should have it's Pickup Sound because every weapon has it's own Pickup Sound
Ammo Boxes/Packs-Sounds
The Ammo Boxes (Or Packs) for the 9mm [Pistol or SMGs] and Rifles and Miniguns [and Nailgun] use the Ammo Clip/Magazine Sounds, Unlike the Shotgun Shells [Four] and Box (or Pack) they have their own Individual sounds
For Example: When Picking up a 9mm Ammo Box or 5.56 Ammo Box they use the Ammo Clips/Magazine Sounds [Sometimes]. Not their own Individual sounds
Offends Taunt Hurts Enemies and Explosive Barrels
Watch the Video [Don't ask which add-ons i'm using pls]
Freedoom [Both phases/iwads] Menu is wrong
The Menu in PB is messed when playing it with Freedoom , it's because of the Font that's causing this issue or problem.
I would suggest that the Episode names (Ultimate Doom) get removed, the ones that are used in PB, to avoid any Issues & conflicts
____
The Main reason why I reported these all at once is because i am deleting my Alt account. I never use it.