pa1nki113r / Project_Brutality

This is the primary repository for collaborative efforts between Doom developers on Project Brutality. This is the bleeding-edge version that is constantly being developed on, and not meant in any way shape or form to be representative of the final version of the mod.
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GZDoom reports "Unknown texture" #690

Closed Javic36 closed 3 years ago

Javic36 commented 3 years ago

Downloaded the archive last night. Downloaded and installed GZDoom 4.6.1. Using ZDL to launch. When I run PB as instructed, Project Brutality doesn't run; I just get vanilla Doom. So following the lead of the PB 2.0 PK3, I unzipped and repacked the archive to get rid of the "Project_Brutality-master" folder at the top level. I named the repacked archive "Project Brutality 3.0.pk3". Now, judging by the start-up time, GZDoom is at least loading the archive. But GZDoom soon fails with this message:

Script error, "Project Brutality 3.0.pk3:animdefs" line 153: Unknown texture FHDS01

I'm running on 64-bit Win 7. No other mods. I'd ask for help on the Discord, but all I get when I go there is an empty screen with the message "Messages Failed to Load". (FWIW I use many other Discord servers and they all work fine.)

Here's the entire GZDoom log:

OS: Windows 7 (NT 6.1) Build 7601 S M_LoadDefaults: Load system defaults. Using program directory for storage W_Init: Init WADfiles. adding D:/WinXPGames/Doom et al/GZDoom - 4.6.1 x64/gzdoom.pk3, 634 lumps adding D:/WinXPGames/Doom et al/GZDoom - 4.6.1 x64/game_support.pk3, 2514 lumps adding D:/WinXPGames/Doom et al/Game WADs/DOOM2.WAD, 2956 lumps adding D:/WinXPGames/Doom et al/GZDoom - 4.6.1 x64/game_widescreen_gfx.pk3, 121 lumps adding D:/WinXPGames/Doom et al/Project Brutality/Project Brutality 3.0.pk3, 30554 lumps I_Init: Setting up machine state. CPU speed: 2665 MHz CPU Vendor ID: GenuineIntel Name: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz Family 6, Model 30, Stepping 5 Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 HyperThreading V_Init: allocate screen. S_Init: Setting up sound. I_InitSound: Initializing OpenAL Opened device OpenAL Soft on Speakers (Creative SB Audigy 2 ZS (WDM)) EFX enabled ST_Init: Init startup screen. Checking cmd-line parameters... S_InitData: Load sound definitions. G_ParseMapInfo: Load map definitions. Texman.Init: Init texture manager. ANIMDEFS: Can't find DASHSCREEN

Execution could not continue.

Script error, "Project Brutality 3.0.pk3:animdefs" line 153: Unknown texture FHDS01

JMartinezHarmoniousPerson commented 3 years ago

@Javic36 If you actually repackaged the 2.03 file with 3.0's files, that's probably why. Please do not try something like this. If you need further help, try asking in the Discord server. Try downloading from this Mediafire link I've made. https://www.mediafire.com/file/94oky56it5gvlup/Project_Brutality-master.zip/file

Javic36 commented 3 years ago

Sorry, I guess I was unclear. I did not combine 2.0 and 3.0. I simply repackaged 3.0 so it had the same structure as 2.0, with all the special files and folders (ACS, GRAPHICS, HIRES, etc.) at the top level in the archive rather than down one level.

FWIW I also tried the archive linked to in the response to issue #683 that somebody put on MediaFire. That archive works properly; no repackaging required. That archive's also significantly larger than the one I get when downloading direct from GitHub, so is it possible it's not downloading properly? (Tried it twice; got the same kind of failure with both downloads.)

JMartinezHarmoniousPerson commented 3 years ago

For some reason, Github doesn't work on some user's ends. It may be your internet connection or ISP that is messing up. However, please notify me on here or on Discord if PB updates, as the Mediafire link will be rendered obsolete. This issue is scheduled to be closed by my pull request when it gets merged

Javic36 commented 3 years ago

For reasons unknown, I'm not able to use the Discord server. I point my browser to the URL, click on Accept Invite, it takes me to the page, and all I see is a big (mostly) empty space with the words "Messages Failed to Load". All my other Discord servers work as expected. Sorry, I know this is off-topic, but without Discord access, where do you go for help with a particular Discord?

JMartinezHarmoniousPerson commented 3 years ago

If you just created a Discord account, your account is probably too young. Also, make sure that you have your DMs set to receive messages from everyone, because a bot will send you a DM. If you're probably on like the Brutal Doom Discord server I can probably help you through DM there.

Javic36 commented 3 years ago

I've had a Discord account for a few years now, and the DM setting allows messages. I have no problem accessing other Discord servers. What's also weird is that at the PB server, #main-pb-chat doesn't appear in the list at left. The only item there is "IMPORTANT STUFF" which contains #rules, #faq, and #pb-builds-download, all of which I can access. FWIW I tried it from both Chrome and Firefox; the behavior's the same with both.

Is there some place on Discord where I can go to get help with Discord itself? If not, I'll see if I can access the Brutal Doom server.

JMartinezHarmoniousPerson commented 3 years ago

Did you get a message from the bot? Because you should get a message from the bot. If not, message me on Discord DMs (JMartinez2098#6276), or message one of the PB Discord moderators. I'll probably be on the Brutal Doom Discord server to help you out.

Javic36 commented 3 years ago

No, I didn't get any DM. Sent you a friend request on Discord so we can chat. Thanks. And BTW where is the Brutal Doom Discord? Invites I found with Google yield "Invalid Invite".

JMartinezHarmoniousPerson commented 3 years ago

I'm on discord now, and I accepted your friend request. If you need further help, you can ask some of the mods like popguy

Mxhamza commented 3 years ago

Hi. Why don't you try dragging and dropping the project _brutality_master zip file directly to gzdoom. That's how I play it,and it runs perfectly fine. No problems

On Tue, 10 Aug 2021, 7:39 pm Javic36, @.***> wrote:

Downloaded the archive last night. Downloaded and installed GZDoom 4.6.1. Using ZDL to launch. When I run PB as instructed, Project Brutality doesn't run; I just get vanilla Doom. So following the lead of the PB 2.0 PK3, I unzipped and repacked the archive to get rid of the "Project_Brutality-master" folder at the top level. I named the repacked archive "Project Brutality 3.0.pk3". Now, judging by the start-up time, GZDoom is at least loading the archive. But GZDoom soon fails with this message:

Script error, "Project Brutality 3.0.pk3:animdefs" line 153: Unknown texture FHDS01

I'm running on 64-bit Win 7. No other mods. I'd ask for help on the Discord, but all I get when I go there is an empty screen with the message "Messages Failed to Load". (FWIW I use many other Discord servers and they all work fine.)

Here's the entire GZDoom log:

OS: Windows 7 (NT 6.1) Build 7601 S M_LoadDefaults: Load system defaults. Using program directory for storage W_Init: Init WADfiles. adding D:/WinXPGames/Doom et al/GZDoom - 4.6.1 x64/gzdoom.pk3, 634 lumps adding D:/WinXPGames/Doom et al/GZDoom - 4.6.1 x64/game_support.pk3, 2514 lumps adding D:/WinXPGames/Doom et al/Game WADs/DOOM2.WAD, 2956 lumps adding D:/WinXPGames/Doom et al/GZDoom - 4.6.1 x64/game_widescreen_gfx.pk3, 121 lumps adding D:/WinXPGames/Doom et al/Project Brutality/Project Brutality 3.0.pk3, 30554 lumps I_Init: Setting up machine state. CPU speed: 2665 MHz CPU Vendor ID: GenuineIntel Name: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz Family 6, Model 30, Stepping 5 Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 HyperThreading V_Init: allocate screen. S_Init: Setting up sound. I_InitSound: Initializing OpenAL Opened device OpenAL Soft on Speakers (Creative SB Audigy 2 ZS (WDM)) EFX enabled ST_Init: Init startup screen. Checking cmd-line parameters... S_InitData: Load sound definitions. G_ParseMapInfo: Load map definitions. Texman.Init: Init texture manager. ANIMDEFS: Can't find DASHSCREEN

Execution could not continue.

Script error, "Project Brutality 3.0.pk3:animdefs" line 153: Unknown texture FHDS01

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