pa1nki113r / Project_Brutality

This is the primary repository for collaborative efforts between Doom developers on Project Brutality. This is the bleeding-edge version that is constantly being developed on, and not meant in any way shape or form to be representative of the final version of the mod.
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Weird enemies death animations/behavior #802

Open Nightmarekiller84 opened 2 years ago

Nightmarekiller84 commented 2 years ago

For some reason when I am killing a Cyber Knight with the M1 or M2 Plasma Rifle primary fire, for a less than split second you can see in the death animation get replaced with Cyber Paladin animation.

Screenshot_Doom_20220115_061239

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Also when using Rocket Launcher or Grenade Launcher or in general any explosive type on the dead bodies any variant of IMP, they don't get destroyed/mutilated they just "jump".

Screenshot_Doom_20220115_061913

Screenshot_Doom_20220115_061922

Screenshot_Doom_20220115_061929

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Screenshot_Doom_20220115_061937

Screenshot_Doom_20220115_061939

Most of the enemies dead bodies they stay "grounded" but the IMP don't.

JMartinezHarmoniousPerson commented 2 years ago

That's because of the Death.ExplosiveImpact state. Brutal Doom does this as well, so this isn't a top priority at the moment.

Nightmarekiller84 commented 2 years ago

Understood, what about the Cyber Knight ? Is just missing sprites ?

JMartinezHarmoniousPerson commented 2 years ago

Recycled/Placeholder sprites

RandomTNT commented 1 year ago

Also, what HUD is that