Closed pablode closed 1 year ago
NVIDIA distributes an MDL implementation of the glTF PBR as part of the MDL SDK: https://github.com/NVIDIA/MDL-SDK/blob/master/examples/mdl/nvidia/sdk_examples/gltf_support.mdl
It supports all material extensions except unlit and seems straightforward to implement.
I consider this as outside of the scope of this project, for now.
NVIDIA distributes an MDL implementation of the glTF PBR as part of the MDL SDK: https://github.com/NVIDIA/MDL-SDK/blob/master/examples/mdl/nvidia/sdk_examples/gltf_support.mdl
It supports all material extensions except unlit and seems straightforward to implement.