Open pablode opened 2 years ago
Currently, meshes, cameras, lights and materials are instanced. But the glTF scenegraph is a DAG, which means that hierarchy parts can be instanced, too. Can this behaviour be replicated with USD?
Currently, meshes, cameras, lights and materials are instanced. But the glTF scenegraph is a DAG, which means that hierarchy parts can be instanced, too. Can this behaviour be replicated with USD?