pablodp606 / keymesh-addon

GNU General Public License v3.0
128 stars 13 forks source link

All actions appear to follow the last mesh key frame? #22

Open Bazmundi opened 1 year ago

Bazmundi commented 1 year ago

I thought this might help with simple animations of, say, mouths. So, I added Suzanne to see what could be achieved.

If keying a timeline, it appears fine. But to lip sync a whole sequence, that would be messy. So I thought maybe individual mesh key frames, for each mouth shape, captured as individual actions. I am hoping then to set up to animate through action selections.

Therefore, I am trying to save actions comprising individual mesh sculpts (assigned to AI, E, etc, FV, L, BMP, yadda),

I am essentially creating a new action for each sculpted mesh, with a single key frame. Furthermore, I have the frame set to "1" for each key frame capture.

I find, all actions end up with the same mesh layout?

That is, for example, I'll sculpt a "rest"mesh for the resting mouth, then save that as an action called "rest", I then sculpt an "AI" mesh, save that as an action "AI". If I then reassign "rest" the "AI" sculpt remains. If I then sculpt an "E" mesh, "rest" and "AI" mesh actions present as "E" mesh.

I assume this has something to do with the internals of the key frame and the way it's captured? It isn't intuitive?

Am I barking up the wrong tree trying to use the add-in this way?

.